using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Event of type `TouchUserInput`. Inherits from `AtomEvent<TouchUserInput>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInput", fileName = "TouchUserInputEvent")] public sealed class TouchUserInputEvent : AtomEvent { } }