unity-atoms/Packages/Mobile/Runtime/Events/TouchUserInputPairEvent.cs

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2020-03-02 02:26:06 +01:00
using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
/// <summary>
/// Event of type `TouchUserInputPair`. Inherits from `AtomEvent&lt;TouchUserInputPair&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInputPair", fileName = "TouchUserInputPairEvent")]
public sealed class TouchUserInputPairEvent : AtomEvent<TouchUserInputPair> { }
}