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13 lines
444 B
C#
13 lines
444 B
C#
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using UnityEngine;
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using UnityAtoms.Mobile;
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namespace UnityAtoms.Mobile
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{
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/// <summary>
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/// Event of type `TouchUserInputPair`. Inherits from `AtomEvent<TouchUserInputPair>`.
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/// </summary>
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInputPair", fileName = "TouchUserInputPairEvent")]
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public sealed class TouchUserInputPairEvent : AtomEvent<TouchUserInputPair> { }
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}
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