using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
///
/// Event of type `TouchUserInputPair`. Inherits from `AtomEvent<TouchUserInputPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInputPair", fileName = "TouchUserInputPairEvent")]
public sealed class TouchUserInputPairEvent : AtomEvent { }
}