using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Event of type `TouchUserInputPair`. Inherits from `AtomEvent<TouchUserInputPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInputPair", fileName = "TouchUserInputPairEvent")] public sealed class TouchUserInputPairEvent : AtomEvent { } }