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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
/// Event of type `Void`. Inherits from `AtomEvent&lt;Void&gt;`.
/// </summary>
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[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Void", fileName = "VoidEvent")]
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public sealed class VoidEvent : AtomEvent<Void>
{
public override void Raise()
{
Raise(new Void());
}
}
}