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2020-03-02 02:26:06 +01:00
using System;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `BoolPair`. Inherits from `AtomEventReference&lt;BoolPair, BoolVariable, BoolPairEvent, BoolVariableInstancer, BoolPairEventInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class BoolPairEventReference : AtomEventReference<
BoolPair,
BoolVariable,
BoolPairEvent,
BoolVariableInstancer,
BoolPairEventInstancer>, IGetEvent
{ }
}