using System; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `BoolPair`. Inherits from `AtomEventReference<BoolPair, BoolVariable, BoolPairEvent, BoolVariableInstancer, BoolPairEventInstancer>`. /// [Serializable] public sealed class BoolPairEventReference : AtomEventReference< BoolPair, BoolVariable, BoolPairEvent, BoolVariableInstancer, BoolPairEventInstancer>, IGetEvent { } }