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using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Value List of type `Collision`. Inherits from `AtomValueList&lt;Collision, CollisionEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collision", fileName = "CollisionValueList")]
public sealed class CollisionValueList : AtomValueList<Collision, CollisionEvent> { }
}