using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `Collision`. Inherits from `AtomValueList<Collision, CollisionEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collision", fileName = "CollisionValueList")]
public sealed class CollisionValueList : AtomValueList { }
}