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using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `Collision`. Inherits from `AtomEvent&lt;Collision&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collision", fileName = "CollisionEvent")]
public sealed class CollisionEvent : AtomEvent<Collision>
{
}
}