using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `Collision`. Inherits from `AtomEvent<Collision>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collision", fileName = "CollisionEvent")]
public sealed class CollisionEvent : AtomEvent
{
}
}