unity-atoms/Packages/BaseAtoms/Editor/Editors/Events/Collision2DEventEditor.cs

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#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
using UnityEngine;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `Collision2D`. Inherits from `AtomEventEditor&lt;Collision2D, Collision2DEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomEditor(typeof(Collision2DEvent))]
public sealed class Collision2DEventEditor : AtomEventEditor<Collision2D, Collision2DEvent> { }
}
#endif