#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
using UnityEngine;
namespace UnityAtoms.BaseAtoms.Editor
{
///
/// Event property drawer of type `Collision2D`. Inherits from `AtomEventEditor<Collision2D, Collision2DEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
///
[CustomEditor(typeof(Collision2DEvent))]
public sealed class Collision2DEventEditor : AtomEventEditor { }
}
#endif