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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
/// Action of type `Collider2D`. Inherits from `AtomAction&lt;Collider2D&gt;`.
/// </summary>
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[EditorIcon("atom-icon-purple")]
public abstract class Collider2DAction : AtomAction<Collider2D> { }
}