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using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// None generic base class for all Atoms.
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/// </summary>
public abstract class BaseAtom : ScriptableObject
{
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/// <summary>
/// A description of the Atom made for documentation purposes.
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/// </summary>
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[SerializeField]
[TextArea(3, 6)]
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private string _developerDescription;
}
}