unity-atoms/Assets/UnityAtoms/Variables/BoolVariable.cs

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using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Bool", fileName = "BoolVariable", order = 2)]
public class BoolVariable : EquatableScriptableObjectVariable<bool, BoolEvent, BoolBoolEvent>
{
}
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}