2018-10-30 20:05:06 +01:00
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using UnityEngine;
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namespace UnityAtoms
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{
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2018-11-26 00:53:46 +01:00
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[CreateAssetMenu(menuName = "Unity Atoms/Game Events/Float", fileName = "FloatEvent", order = 2)]
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public class FloatEvent : GameEvent<float>
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{
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}
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2018-10-30 20:05:06 +01:00
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}
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