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13 lines
764 B
C#
13 lines
764 B
C#
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using UnityEngine;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Variable of type `Collider2DGameObject`. Inherits from `EquatableAtomVariable<Collider2DGameObject, Collider2DGameObjectPair, Collider2DGameObjectEvent, Collider2DGameObjectPairEvent, Collider2DGameObjectCollider2DGameObjectFunction>`.
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/// </summary>
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[EditorIcon("atom-icon-lush")]
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider2DGameObject", fileName = "Collider2DGameObjectVariable")]
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public sealed class Collider2DGameObjectVariable : EquatableAtomVariable<Collider2DGameObject, Collider2DGameObjectPair, Collider2DGameObjectEvent, Collider2DGameObjectPairEvent, Collider2DGameObjectCollider2DGameObjectFunction> { }
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}
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