unity-atoms/Packages/MonoHooks/Runtime/References/ColliderGameObjectReference.cs

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using System;
using UnityAtoms.BaseAtoms;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
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/// Reference of type `ColliderGameObject`. Inherits from `EquatableAtomReference&lt;ColliderGameObject, ColliderGameObjectPair, ColliderGameObjectConstant, ColliderGameObjectVariable, ColliderGameObjectEvent, ColliderGameObjectPairEvent, ColliderGameObjectColliderGameObjectFunction, ColliderGameObjectVariableInstancer, AtomCollection, AtomList&gt;`.
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/// </summary>
[Serializable]
public sealed class ColliderGameObjectReference : EquatableAtomReference<
ColliderGameObject,
ColliderGameObjectPair,
ColliderGameObjectConstant,
ColliderGameObjectVariable,
ColliderGameObjectEvent,
ColliderGameObjectPairEvent,
ColliderGameObjectColliderGameObjectFunction,
ColliderGameObjectVariableInstancer,
AtomCollection,
AtomList>, IEquatable<ColliderGameObjectReference>
{
public ColliderGameObjectReference() : base() { }
public ColliderGameObjectReference(ColliderGameObject value) : base(value) { }
public bool Equals(ColliderGameObjectReference other) { return base.Equals(other); }
}
}