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28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
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using System;
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using UnityAtoms.BaseAtoms;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Reference of type `ColliderGameObject`. Inherits from `EquatableAtomReference<ColliderGameObject, ColliderGameObjectPair, ColliderGameObjectConstant, ColliderGameObjectVariable, ColliderGameObjectEvent, ColliderGameObjectPairEvent, ColliderGameObjectColliderGameObjectFunction, ColliderGameObjectVariableInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class ColliderGameObjectReference : EquatableAtomReference<
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ColliderGameObject,
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ColliderGameObjectPair,
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ColliderGameObjectConstant,
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ColliderGameObjectVariable,
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ColliderGameObjectEvent,
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ColliderGameObjectPairEvent,
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ColliderGameObjectColliderGameObjectFunction,
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ColliderGameObjectVariableInstancer,
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AtomCollection,
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AtomList>, IEquatable<ColliderGameObjectReference>
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{
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public ColliderGameObjectReference() : base() { }
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public ColliderGameObjectReference(ColliderGameObject value) : base(value) { }
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public bool Equals(ColliderGameObjectReference other) { return base.Equals(other); }
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}
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}
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