unity-atoms/Packages/MonoHooks/Runtime/Hooks/ColliderHook.cs

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using UnityEngine;
using UnityAtoms.BaseAtoms;
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namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Base class for all `MonoHook`s of type `Collider`.
/// </summary>
[EditorIcon("atom-icon-delicate")]
public abstract class ColliderHook : MonoHook<
ColliderEvent,
Collider,
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ColliderEventReference,
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GameObjectGameObjectFunction>
{
/// <summary>
/// Event including a GameObject reference.
/// </summary>
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public ColliderGameObjectEvent EventWithGameObject
{
get => _eventWithGameObjectReference != null ? _eventWithGameObjectReference.GetEvent<ColliderGameObjectEvent>() : null;
set
{
if (_eventWithGameObjectReference != null)
{
_eventWithGameObjectReference.SetEvent<ColliderGameObjectEvent>(value);
}
}
}
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[SerializeField]
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private ColliderGameObjectEventReference _eventWithGameObjectReference = default(ColliderGameObjectEventReference);
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protected override void RaiseWithGameObject(Collider value, GameObject gameObject)
{
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if (EventWithGameObject)
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{
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EventWithGameObject.Raise(new ColliderGameObject() { Collider = value, GameObject = gameObject });
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}
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}
}
}