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9 lines
321 B
C#
9 lines
321 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "UnityAtoms/Game Actions/Set Variable Value/Bool")]
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public class SetBoolVariableValue : SetVariableValue<bool, BoolVariable, BoolReference, BoolEvent, BoolBoolEvent> { }
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}
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