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2018-10-30 20:05:06 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "UnityAtoms/Game Actions/Set Variable Value/Bool")]
public class SetBoolVariableValue : SetVariableValue<bool, BoolVariable, BoolReference, BoolEvent, BoolBoolEvent> { }
}