2018-10-30 15:05:06 -04:00
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using UnityEngine;
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namespace UnityAtoms
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{
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public abstract class GameAction<T1> : ScriptableObject
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{
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public abstract void Do(T1 t1);
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}
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public abstract class GameAction<T1, T2> : ScriptableObject
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{
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public abstract void Do(T1 t1, T2 t2);
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}
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public abstract class GameAction<T1, T2, T3> : ScriptableObject
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{
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public abstract void Do(T1 t1, T2 t2, T3 t3);
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}
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public abstract class GameAction<T1, T2, T3, T4> : ScriptableObject
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{
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public abstract void Do(T1 t1, T2 t2, T3 t3, T4 t4);
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}
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public abstract class GameAction<T1, T2, T3, T4, T5> : ScriptableObject
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{
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public abstract void Do(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5);
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}
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2019-04-07 05:10:09 -04:00
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}
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