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using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable of type `int`. Inherits from `EquatableAtomVariable&lt;int, IntPair, IntEvent, IntPairEvent, IntIntFunction&gt;`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Int", fileName = "IntVariable")]
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public sealed class IntVariable : EquatableAtomVariable<int, IntPair, IntEvent, IntPairEvent, IntIntFunction> { }
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}