using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Variable of type `int`. Inherits from `EquatableAtomVariable<int, IntPair, IntEvent, IntPairEvent, IntIntFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Int", fileName = "IntVariable")] public sealed class IntVariable : EquatableAtomVariable { } }