unity-atoms/Packages/Mobile/Runtime/Lists/TouchUserInputList.cs

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using UnityEngine;
namespace UnityAtoms.Mobile
{
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[UseIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Lists/TouchUserInput", fileName = "TouchUserInputList")]
public sealed class TouchUserInputList : AtomList<TouchUserInput, TouchUserInputEvent> { }
}