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LOLWUT: refactoring + skeleton of LOLWUT 6.
This commit is contained in:
parent
ee1cef189f
commit
9073d56eec
@ -164,7 +164,7 @@ endif
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REDIS_SERVER_NAME=redis-server
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REDIS_SENTINEL_NAME=redis-sentinel
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REDIS_SERVER_OBJ=adlist.o quicklist.o ae.o anet.o dict.o server.o sds.o zmalloc.o lzf_c.o lzf_d.o pqsort.o zipmap.o sha1.o ziplist.o release.o networking.o util.o object.o db.o replication.o rdb.o t_string.o t_list.o t_set.o t_zset.o t_hash.o config.o aof.o pubsub.o multi.o debug.o sort.o intset.o syncio.o cluster.o crc16.o endianconv.o slowlog.o scripting.o bio.o rio.o rand.o memtest.o crc64.o bitops.o sentinel.o notify.o setproctitle.o blocked.o hyperloglog.o latency.o sparkline.o redis-check-rdb.o redis-check-aof.o geo.o lazyfree.o module.o evict.o expire.o geohash.o geohash_helper.o childinfo.o defrag.o siphash.o rax.o t_stream.o listpack.o localtime.o lolwut.o lolwut5.o acl.o gopher.o tracking.o sha256.o
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REDIS_SERVER_OBJ=adlist.o quicklist.o ae.o anet.o dict.o server.o sds.o zmalloc.o lzf_c.o lzf_d.o pqsort.o zipmap.o sha1.o ziplist.o release.o networking.o util.o object.o db.o replication.o rdb.o t_string.o t_list.o t_set.o t_zset.o t_hash.o config.o aof.o pubsub.o multi.o debug.o sort.o intset.o syncio.o cluster.o crc16.o endianconv.o slowlog.o scripting.o bio.o rio.o rand.o memtest.o crc64.o bitops.o sentinel.o notify.o setproctitle.o blocked.o hyperloglog.o latency.o sparkline.o redis-check-rdb.o redis-check-aof.o geo.o lazyfree.o module.o evict.o expire.o geohash.o geohash_helper.o childinfo.o defrag.o siphash.o rax.o t_stream.o listpack.o localtime.o lolwut.o lolwut5.o lolwut6.o acl.o gopher.o tracking.o sha256.o
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REDIS_CLI_NAME=redis-cli
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REDIS_CLI_OBJ=anet.o adlist.o dict.o redis-cli.o zmalloc.o release.o anet.o ae.o crc64.o siphash.o crc16.o
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REDIS_BENCHMARK_NAME=redis-benchmark
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121
src/lolwut.c
121
src/lolwut.c
@ -34,8 +34,11 @@
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*/
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#include "server.h"
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#include "lolwut.h"
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#include <math.h>
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void lolwut5Command(client *c);
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void lolwut6Command(client *c);
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/* The default target for LOLWUT if no matching version was found.
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* This is what unstable versions of Redis will display. */
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@ -47,11 +50,127 @@ void lolwutUnstableCommand(client *c) {
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sdsfree(rendered);
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}
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/* LOLWUT [<version>] */
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void lolwutCommand(client *c) {
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char *v = REDIS_VERSION;
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if ((v[0] == '5' && v[1] == '.') ||
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char verstr[64];
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if (c->argc == 2) {
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long ver;
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if (getLongFromObjectOrReply(c,c->argv[1],&ver,NULL) != C_OK) return;
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snprintf(verstr,sizeof(verstr),"%u.0.0",(unsigned int)ver);
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v = verstr;
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}
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if ((v[0] == '5' && v[1] == '.' && v[2] != '9') ||
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(v[0] == '4' && v[1] == '.' && v[2] == '9'))
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lolwut5Command(c);
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else if ((v[0] == '6' && v[1] == '.' && v[2] != '9') ||
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(v[0] == '5' && v[1] == '.' && v[2] == '9'))
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lolwut6Command(c);
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else
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lolwutUnstableCommand(c);
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}
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/* ========================== LOLWUT Canvase ===============================
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* Many LOWUT versions will likely print some computer art to the screen.
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* This is the case with LOLWUT 5 and LOLWUT 6, so here there is a generic
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* canvas implementation that can be reused. */
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/* Allocate and return a new canvas of the specified size. */
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lwCanvas *lwCreateCanvas(int width, int height) {
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lwCanvas *canvas = zmalloc(sizeof(*canvas));
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canvas->width = width;
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canvas->height = height;
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canvas->pixels = zmalloc(width*height);
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memset(canvas->pixels,0,width*height);
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return canvas;
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}
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/* Free the canvas created by lwCreateCanvas(). */
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void lwFreeCanvas(lwCanvas *canvas) {
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zfree(canvas->pixels);
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zfree(canvas);
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}
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/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
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* dot will be displyed, and 1 means dot will be displayed.
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* Coordinates are arranged so that left-top corner is 0,0. You can write
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* out of the size of the canvas without issues. */
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void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {
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if (x < 0 || x >= canvas->width ||
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y < 0 || y >= canvas->height) return;
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canvas->pixels[x+y*canvas->width] = color;
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}
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/* Return the value of the specified pixel on the canvas. */
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int lwGetPixel(lwCanvas *canvas, int x, int y) {
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if (x < 0 || x >= canvas->width ||
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y < 0 || y >= canvas->height) return 0;
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return canvas->pixels[x+y*canvas->width];
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}
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/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */
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void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
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int dx = abs(x2-x1);
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int dy = abs(y2-y1);
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int sx = (x1 < x2) ? 1 : -1;
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int sy = (y1 < y2) ? 1 : -1;
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int err = dx-dy, e2;
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while(1) {
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lwDrawPixel(canvas,x1,y1,color);
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if (x1 == x2 && y1 == y2) break;
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e2 = err*2;
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if (e2 > -dy) {
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err -= dy;
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x1 += sx;
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}
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if (e2 < dx) {
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err += dx;
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y1 += sy;
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}
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}
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}
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/* Draw a square centered at the specified x,y coordinates, with the specified
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* rotation angle and size. In order to write a rotated square, we use the
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* trivial fact that the parametric equation:
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*
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* x = sin(k)
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* y = cos(k)
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*
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* Describes a circle for values going from 0 to 2*PI. So basically if we start
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* at 45 degrees, that is k = PI/4, with the first point, and then we find
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* the other three points incrementing K by PI/2 (90 degrees), we'll have the
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* points of the square. In order to rotate the square, we just start with
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* k = PI/4 + rotation_angle, and we are done.
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*
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* Of course the vanilla equations above will describe the square inside a
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* circle of radius 1, so in order to draw larger squares we'll have to
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* multiply the obtained coordinates, and then translate them. However this
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* is much simpler than implementing the abstract concept of 2D shape and then
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* performing the rotation/translation transformation, so for LOLWUT it's
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* a good approach. */
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void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color) {
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int px[4], py[4];
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/* Adjust the desired size according to the fact that the square inscribed
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* into a circle of radius 1 has the side of length SQRT(2). This way
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* size becomes a simple multiplication factor we can use with our
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* coordinates to magnify them. */
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size /= 1.4142135623;
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size = round(size);
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/* Compute the four points. */
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float k = M_PI/4 + angle;
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for (int j = 0; j < 4; j++) {
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px[j] = round(sin(k) * size + x);
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py[j] = round(cos(k) * size + y);
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k += M_PI/2;
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}
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/* Draw the square. */
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for (int j = 0; j < 4; j++)
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lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],color);
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}
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49
src/lolwut.h
Normal file
49
src/lolwut.h
Normal file
@ -0,0 +1,49 @@
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/*
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* Copyright (c) 2018-2019, Salvatore Sanfilippo <antirez at gmail dot com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/* This structure represents our canvas. Drawing functions will take a pointer
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* to a canvas to write to it. Later the canvas can be rendered to a string
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* suitable to be printed on the screen, using unicode Braille characters. */
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/* This represents a very simple generic canvas in order to draw stuff.
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* It's up to each LOLWUT versions to translate what they draw to the
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* screen, depending on the result to accomplish. */
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typedef struct lwCanvas {
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int width;
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int height;
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char *pixels;
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} lwCanvas;
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/* Drawing functions implemented inside lolwut.c. */
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lwCanvas *lwCreateCanvas(int width, int height);
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void lwFreeCanvas(lwCanvas *canvas);
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void lwDrawPixel(lwCanvas *canvas, int x, int y, int color);
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int lwGetPixel(lwCanvas *canvas, int x, int y);
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void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color);
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void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color);
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110
src/lolwut5.c
110
src/lolwut5.c
@ -34,17 +34,9 @@
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*/
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#include "server.h"
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#include "lolwut.h"
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#include <math.h>
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/* This structure represents our canvas. Drawing functions will take a pointer
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* to a canvas to write to it. Later the canvas can be rendered to a string
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* suitable to be printed on the screen, using unicode Braille characters. */
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typedef struct lwCanvas {
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int width;
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int height;
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char *pixels;
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} lwCanvas;
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/* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding
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* braille character. The byte should correspond to the pixels arranged as
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* follows, where 0 is the least significant bit, and 7 the most significant
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@ -69,104 +61,6 @@ void lwTranslatePixelsGroup(int byte, char *output) {
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output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
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}
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/* Allocate and return a new canvas of the specified size. */
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lwCanvas *lwCreateCanvas(int width, int height) {
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lwCanvas *canvas = zmalloc(sizeof(*canvas));
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canvas->width = width;
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canvas->height = height;
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canvas->pixels = zmalloc(width*height);
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memset(canvas->pixels,0,width*height);
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return canvas;
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}
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/* Free the canvas created by lwCreateCanvas(). */
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void lwFreeCanvas(lwCanvas *canvas) {
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zfree(canvas->pixels);
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zfree(canvas);
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}
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/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
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* dot will be displyed, and 1 means dot will be displayed.
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* Coordinates are arranged so that left-top corner is 0,0. You can write
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* out of the size of the canvas without issues. */
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void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {
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if (x < 0 || x >= canvas->width ||
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y < 0 || y >= canvas->height) return;
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canvas->pixels[x+y*canvas->width] = color;
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}
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/* Return the value of the specified pixel on the canvas. */
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int lwGetPixel(lwCanvas *canvas, int x, int y) {
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if (x < 0 || x >= canvas->width ||
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y < 0 || y >= canvas->height) return 0;
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return canvas->pixels[x+y*canvas->width];
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}
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/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */
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void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
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int dx = abs(x2-x1);
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int dy = abs(y2-y1);
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int sx = (x1 < x2) ? 1 : -1;
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int sy = (y1 < y2) ? 1 : -1;
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int err = dx-dy, e2;
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while(1) {
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lwDrawPixel(canvas,x1,y1,color);
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if (x1 == x2 && y1 == y2) break;
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e2 = err*2;
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if (e2 > -dy) {
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err -= dy;
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x1 += sx;
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}
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if (e2 < dx) {
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err += dx;
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y1 += sy;
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}
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}
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}
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/* Draw a square centered at the specified x,y coordinates, with the specified
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* rotation angle and size. In order to write a rotated square, we use the
|
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* trivial fact that the parametric equation:
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*
|
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* x = sin(k)
|
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* y = cos(k)
|
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*
|
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* Describes a circle for values going from 0 to 2*PI. So basically if we start
|
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* at 45 degrees, that is k = PI/4, with the first point, and then we find
|
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* the other three points incrementing K by PI/2 (90 degrees), we'll have the
|
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* points of the square. In order to rotate the square, we just start with
|
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* k = PI/4 + rotation_angle, and we are done.
|
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*
|
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* Of course the vanilla equations above will describe the square inside a
|
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* circle of radius 1, so in order to draw larger squares we'll have to
|
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* multiply the obtained coordinates, and then translate them. However this
|
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* is much simpler than implementing the abstract concept of 2D shape and then
|
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* performing the rotation/translation transformation, so for LOLWUT it's
|
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* a good approach. */
|
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void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle) {
|
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int px[4], py[4];
|
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|
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/* Adjust the desired size according to the fact that the square inscribed
|
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* into a circle of radius 1 has the side of length SQRT(2). This way
|
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* size becomes a simple multiplication factor we can use with our
|
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* coordinates to magnify them. */
|
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size /= 1.4142135623;
|
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size = round(size);
|
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|
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/* Compute the four points. */
|
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float k = M_PI/4 + angle;
|
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for (int j = 0; j < 4; j++) {
|
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px[j] = round(sin(k) * size + x);
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py[j] = round(cos(k) * size + y);
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k += M_PI/2;
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}
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|
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/* Draw the square. */
|
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for (int j = 0; j < 4; j++)
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lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],1);
|
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}
|
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|
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/* Schotter, the output of LOLWUT of Redis 5, is a computer graphic art piece
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* generated by Georg Nees in the 60s. It explores the relationship between
|
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* caos and order.
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@ -200,7 +94,7 @@ lwCanvas *lwDrawSchotter(int console_cols, int squares_per_row, int squares_per_
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sx += r2*square_side/3;
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sy += r3*square_side/3;
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}
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lwDrawSquare(canvas,sx,sy,square_side,angle);
|
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lwDrawSquare(canvas,sx,sy,square_side,angle,1);
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}
|
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}
|
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|
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|
75
src/lolwut6.c
Normal file
75
src/lolwut6.c
Normal file
@ -0,0 +1,75 @@
|
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/*
|
||||
* Copyright (c) 2019, Salvatore Sanfilippo <antirez at gmail dot com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of Redis nor the names of its contributors may be used
|
||||
* to endorse or promote products derived from this software without
|
||||
* specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* ----------------------------------------------------------------------------
|
||||
*
|
||||
* This file implements the LOLWUT command. The command should do something
|
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* fun and interesting, and should be replaced by a new implementation at
|
||||
* each new version of Redis.
|
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*/
|
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|
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#include "server.h"
|
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#include "lolwut.h"
|
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|
||||
/* The LOLWUT 6 command:
|
||||
*
|
||||
* LOLWUT [columns] [rows]
|
||||
*
|
||||
* By default the command uses 80 columns, 40 squares per row
|
||||
* per column.
|
||||
*/
|
||||
void lolwut6Command(client *c) {
|
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long cols = 80;
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long rows = 40;
|
||||
|
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/* Parse the optional arguments if any. */
|
||||
if (c->argc > 1 &&
|
||||
getLongFromObjectOrReply(c,c->argv[1],&cols,NULL) != C_OK)
|
||||
return;
|
||||
|
||||
if (c->argc > 2 &&
|
||||
getLongFromObjectOrReply(c,c->argv[2],&rows,NULL) != C_OK)
|
||||
return;
|
||||
|
||||
/* Limits. We want LOLWUT to be always reasonably fast and cheap to execute
|
||||
* so we have maximum number of columns, rows, and output resulution. */
|
||||
if (cols < 1) cols = 1;
|
||||
if (cols > 1000) cols = 1000;
|
||||
if (rows < 1) rows = 1;
|
||||
if (rows > 1000) rows = 1000;
|
||||
|
||||
/* Generate the city skyline and reply. */
|
||||
sds rendered = sdsempty();
|
||||
rendered = sdscat(rendered,
|
||||
"\nDedicated to the 8 bit game developers of the past. Redis ver. ");
|
||||
rendered = sdscat(rendered,REDIS_VERSION);
|
||||
rendered = sdscatlen(rendered,"\n",1);
|
||||
addReplyVerbatim(c,rendered,sdslen(rendered),"txt");
|
||||
sdsfree(rendered);
|
||||
// lwFreeCanvas(canvas);
|
||||
}
|
Loading…
Reference in New Issue
Block a user