LOLWUT: refactoring + skeleton of LOLWUT 6.

This commit is contained in:
antirez 2019-10-04 18:52:07 +02:00
parent ee1cef189f
commit 9073d56eec
5 changed files with 247 additions and 110 deletions

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@ -164,7 +164,7 @@ endif
REDIS_SERVER_NAME=redis-server
REDIS_SENTINEL_NAME=redis-sentinel
REDIS_SERVER_OBJ=adlist.o quicklist.o ae.o anet.o dict.o server.o sds.o zmalloc.o lzf_c.o lzf_d.o pqsort.o zipmap.o sha1.o ziplist.o release.o networking.o util.o object.o db.o replication.o rdb.o t_string.o t_list.o t_set.o t_zset.o t_hash.o config.o aof.o pubsub.o multi.o debug.o sort.o intset.o syncio.o cluster.o crc16.o endianconv.o slowlog.o scripting.o bio.o rio.o rand.o memtest.o crc64.o bitops.o sentinel.o notify.o setproctitle.o blocked.o hyperloglog.o latency.o sparkline.o redis-check-rdb.o redis-check-aof.o geo.o lazyfree.o module.o evict.o expire.o geohash.o geohash_helper.o childinfo.o defrag.o siphash.o rax.o t_stream.o listpack.o localtime.o lolwut.o lolwut5.o acl.o gopher.o tracking.o sha256.o
REDIS_SERVER_OBJ=adlist.o quicklist.o ae.o anet.o dict.o server.o sds.o zmalloc.o lzf_c.o lzf_d.o pqsort.o zipmap.o sha1.o ziplist.o release.o networking.o util.o object.o db.o replication.o rdb.o t_string.o t_list.o t_set.o t_zset.o t_hash.o config.o aof.o pubsub.o multi.o debug.o sort.o intset.o syncio.o cluster.o crc16.o endianconv.o slowlog.o scripting.o bio.o rio.o rand.o memtest.o crc64.o bitops.o sentinel.o notify.o setproctitle.o blocked.o hyperloglog.o latency.o sparkline.o redis-check-rdb.o redis-check-aof.o geo.o lazyfree.o module.o evict.o expire.o geohash.o geohash_helper.o childinfo.o defrag.o siphash.o rax.o t_stream.o listpack.o localtime.o lolwut.o lolwut5.o lolwut6.o acl.o gopher.o tracking.o sha256.o
REDIS_CLI_NAME=redis-cli
REDIS_CLI_OBJ=anet.o adlist.o dict.o redis-cli.o zmalloc.o release.o anet.o ae.o crc64.o siphash.o crc16.o
REDIS_BENCHMARK_NAME=redis-benchmark

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@ -34,8 +34,11 @@
*/
#include "server.h"
#include "lolwut.h"
#include <math.h>
void lolwut5Command(client *c);
void lolwut6Command(client *c);
/* The default target for LOLWUT if no matching version was found.
* This is what unstable versions of Redis will display. */
@ -47,11 +50,127 @@ void lolwutUnstableCommand(client *c) {
sdsfree(rendered);
}
/* LOLWUT [<version>] */
void lolwutCommand(client *c) {
char *v = REDIS_VERSION;
if ((v[0] == '5' && v[1] == '.') ||
char verstr[64];
if (c->argc == 2) {
long ver;
if (getLongFromObjectOrReply(c,c->argv[1],&ver,NULL) != C_OK) return;
snprintf(verstr,sizeof(verstr),"%u.0.0",(unsigned int)ver);
v = verstr;
}
if ((v[0] == '5' && v[1] == '.' && v[2] != '9') ||
(v[0] == '4' && v[1] == '.' && v[2] == '9'))
lolwut5Command(c);
else if ((v[0] == '6' && v[1] == '.' && v[2] != '9') ||
(v[0] == '5' && v[1] == '.' && v[2] == '9'))
lolwut6Command(c);
else
lolwutUnstableCommand(c);
}
/* ========================== LOLWUT Canvase ===============================
* Many LOWUT versions will likely print some computer art to the screen.
* This is the case with LOLWUT 5 and LOLWUT 6, so here there is a generic
* canvas implementation that can be reused. */
/* Allocate and return a new canvas of the specified size. */
lwCanvas *lwCreateCanvas(int width, int height) {
lwCanvas *canvas = zmalloc(sizeof(*canvas));
canvas->width = width;
canvas->height = height;
canvas->pixels = zmalloc(width*height);
memset(canvas->pixels,0,width*height);
return canvas;
}
/* Free the canvas created by lwCreateCanvas(). */
void lwFreeCanvas(lwCanvas *canvas) {
zfree(canvas->pixels);
zfree(canvas);
}
/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
* dot will be displyed, and 1 means dot will be displayed.
* Coordinates are arranged so that left-top corner is 0,0. You can write
* out of the size of the canvas without issues. */
void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {
if (x < 0 || x >= canvas->width ||
y < 0 || y >= canvas->height) return;
canvas->pixels[x+y*canvas->width] = color;
}
/* Return the value of the specified pixel on the canvas. */
int lwGetPixel(lwCanvas *canvas, int x, int y) {
if (x < 0 || x >= canvas->width ||
y < 0 || y >= canvas->height) return 0;
return canvas->pixels[x+y*canvas->width];
}
/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */
void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
int dx = abs(x2-x1);
int dy = abs(y2-y1);
int sx = (x1 < x2) ? 1 : -1;
int sy = (y1 < y2) ? 1 : -1;
int err = dx-dy, e2;
while(1) {
lwDrawPixel(canvas,x1,y1,color);
if (x1 == x2 && y1 == y2) break;
e2 = err*2;
if (e2 > -dy) {
err -= dy;
x1 += sx;
}
if (e2 < dx) {
err += dx;
y1 += sy;
}
}
}
/* Draw a square centered at the specified x,y coordinates, with the specified
* rotation angle and size. In order to write a rotated square, we use the
* trivial fact that the parametric equation:
*
* x = sin(k)
* y = cos(k)
*
* Describes a circle for values going from 0 to 2*PI. So basically if we start
* at 45 degrees, that is k = PI/4, with the first point, and then we find
* the other three points incrementing K by PI/2 (90 degrees), we'll have the
* points of the square. In order to rotate the square, we just start with
* k = PI/4 + rotation_angle, and we are done.
*
* Of course the vanilla equations above will describe the square inside a
* circle of radius 1, so in order to draw larger squares we'll have to
* multiply the obtained coordinates, and then translate them. However this
* is much simpler than implementing the abstract concept of 2D shape and then
* performing the rotation/translation transformation, so for LOLWUT it's
* a good approach. */
void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color) {
int px[4], py[4];
/* Adjust the desired size according to the fact that the square inscribed
* into a circle of radius 1 has the side of length SQRT(2). This way
* size becomes a simple multiplication factor we can use with our
* coordinates to magnify them. */
size /= 1.4142135623;
size = round(size);
/* Compute the four points. */
float k = M_PI/4 + angle;
for (int j = 0; j < 4; j++) {
px[j] = round(sin(k) * size + x);
py[j] = round(cos(k) * size + y);
k += M_PI/2;
}
/* Draw the square. */
for (int j = 0; j < 4; j++)
lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],color);
}

49
src/lolwut.h Normal file
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@ -0,0 +1,49 @@
/*
* Copyright (c) 2018-2019, Salvatore Sanfilippo <antirez at gmail dot com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Redis nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/* This structure represents our canvas. Drawing functions will take a pointer
* to a canvas to write to it. Later the canvas can be rendered to a string
* suitable to be printed on the screen, using unicode Braille characters. */
/* This represents a very simple generic canvas in order to draw stuff.
* It's up to each LOLWUT versions to translate what they draw to the
* screen, depending on the result to accomplish. */
typedef struct lwCanvas {
int width;
int height;
char *pixels;
} lwCanvas;
/* Drawing functions implemented inside lolwut.c. */
lwCanvas *lwCreateCanvas(int width, int height);
void lwFreeCanvas(lwCanvas *canvas);
void lwDrawPixel(lwCanvas *canvas, int x, int y, int color);
int lwGetPixel(lwCanvas *canvas, int x, int y);
void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color);
void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color);

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@ -34,17 +34,9 @@
*/
#include "server.h"
#include "lolwut.h"
#include <math.h>
/* This structure represents our canvas. Drawing functions will take a pointer
* to a canvas to write to it. Later the canvas can be rendered to a string
* suitable to be printed on the screen, using unicode Braille characters. */
typedef struct lwCanvas {
int width;
int height;
char *pixels;
} lwCanvas;
/* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding
* braille character. The byte should correspond to the pixels arranged as
* follows, where 0 is the least significant bit, and 7 the most significant
@ -69,104 +61,6 @@ void lwTranslatePixelsGroup(int byte, char *output) {
output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
}
/* Allocate and return a new canvas of the specified size. */
lwCanvas *lwCreateCanvas(int width, int height) {
lwCanvas *canvas = zmalloc(sizeof(*canvas));
canvas->width = width;
canvas->height = height;
canvas->pixels = zmalloc(width*height);
memset(canvas->pixels,0,width*height);
return canvas;
}
/* Free the canvas created by lwCreateCanvas(). */
void lwFreeCanvas(lwCanvas *canvas) {
zfree(canvas->pixels);
zfree(canvas);
}
/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
* dot will be displyed, and 1 means dot will be displayed.
* Coordinates are arranged so that left-top corner is 0,0. You can write
* out of the size of the canvas without issues. */
void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {
if (x < 0 || x >= canvas->width ||
y < 0 || y >= canvas->height) return;
canvas->pixels[x+y*canvas->width] = color;
}
/* Return the value of the specified pixel on the canvas. */
int lwGetPixel(lwCanvas *canvas, int x, int y) {
if (x < 0 || x >= canvas->width ||
y < 0 || y >= canvas->height) return 0;
return canvas->pixels[x+y*canvas->width];
}
/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */
void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
int dx = abs(x2-x1);
int dy = abs(y2-y1);
int sx = (x1 < x2) ? 1 : -1;
int sy = (y1 < y2) ? 1 : -1;
int err = dx-dy, e2;
while(1) {
lwDrawPixel(canvas,x1,y1,color);
if (x1 == x2 && y1 == y2) break;
e2 = err*2;
if (e2 > -dy) {
err -= dy;
x1 += sx;
}
if (e2 < dx) {
err += dx;
y1 += sy;
}
}
}
/* Draw a square centered at the specified x,y coordinates, with the specified
* rotation angle and size. In order to write a rotated square, we use the
* trivial fact that the parametric equation:
*
* x = sin(k)
* y = cos(k)
*
* Describes a circle for values going from 0 to 2*PI. So basically if we start
* at 45 degrees, that is k = PI/4, with the first point, and then we find
* the other three points incrementing K by PI/2 (90 degrees), we'll have the
* points of the square. In order to rotate the square, we just start with
* k = PI/4 + rotation_angle, and we are done.
*
* Of course the vanilla equations above will describe the square inside a
* circle of radius 1, so in order to draw larger squares we'll have to
* multiply the obtained coordinates, and then translate them. However this
* is much simpler than implementing the abstract concept of 2D shape and then
* performing the rotation/translation transformation, so for LOLWUT it's
* a good approach. */
void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle) {
int px[4], py[4];
/* Adjust the desired size according to the fact that the square inscribed
* into a circle of radius 1 has the side of length SQRT(2). This way
* size becomes a simple multiplication factor we can use with our
* coordinates to magnify them. */
size /= 1.4142135623;
size = round(size);
/* Compute the four points. */
float k = M_PI/4 + angle;
for (int j = 0; j < 4; j++) {
px[j] = round(sin(k) * size + x);
py[j] = round(cos(k) * size + y);
k += M_PI/2;
}
/* Draw the square. */
for (int j = 0; j < 4; j++)
lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],1);
}
/* Schotter, the output of LOLWUT of Redis 5, is a computer graphic art piece
* generated by Georg Nees in the 60s. It explores the relationship between
* caos and order.
@ -200,7 +94,7 @@ lwCanvas *lwDrawSchotter(int console_cols, int squares_per_row, int squares_per_
sx += r2*square_side/3;
sy += r3*square_side/3;
}
lwDrawSquare(canvas,sx,sy,square_side,angle);
lwDrawSquare(canvas,sx,sy,square_side,angle,1);
}
}

75
src/lolwut6.c Normal file
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@ -0,0 +1,75 @@
/*
* Copyright (c) 2019, Salvatore Sanfilippo <antirez at gmail dot com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Redis nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* ----------------------------------------------------------------------------
*
* This file implements the LOLWUT command. The command should do something
* fun and interesting, and should be replaced by a new implementation at
* each new version of Redis.
*/
#include "server.h"
#include "lolwut.h"
/* The LOLWUT 6 command:
*
* LOLWUT [columns] [rows]
*
* By default the command uses 80 columns, 40 squares per row
* per column.
*/
void lolwut6Command(client *c) {
long cols = 80;
long rows = 40;
/* Parse the optional arguments if any. */
if (c->argc > 1 &&
getLongFromObjectOrReply(c,c->argv[1],&cols,NULL) != C_OK)
return;
if (c->argc > 2 &&
getLongFromObjectOrReply(c,c->argv[2],&rows,NULL) != C_OK)
return;
/* Limits. We want LOLWUT to be always reasonably fast and cheap to execute
* so we have maximum number of columns, rows, and output resulution. */
if (cols < 1) cols = 1;
if (cols > 1000) cols = 1000;
if (rows < 1) rows = 1;
if (rows > 1000) rows = 1000;
/* Generate the city skyline and reply. */
sds rendered = sdsempty();
rendered = sdscat(rendered,
"\nDedicated to the 8 bit game developers of the past. Redis ver. ");
rendered = sdscat(rendered,REDIS_VERSION);
rendered = sdscatlen(rendered,"\n",1);
addReplyVerbatim(c,rendered,sdslen(rendered),"txt");
sdsfree(rendered);
// lwFreeCanvas(canvas);
}