diff --git a/src/Makefile b/src/Makefile index 198d85cd5..a76adbf4f 100644 --- a/src/Makefile +++ b/src/Makefile @@ -164,7 +164,7 @@ endif REDIS_SERVER_NAME=redis-server REDIS_SENTINEL_NAME=redis-sentinel -REDIS_SERVER_OBJ=adlist.o quicklist.o ae.o anet.o dict.o server.o sds.o zmalloc.o lzf_c.o lzf_d.o pqsort.o zipmap.o sha1.o ziplist.o release.o networking.o util.o object.o db.o replication.o rdb.o t_string.o t_list.o t_set.o t_zset.o t_hash.o config.o aof.o pubsub.o multi.o debug.o sort.o intset.o syncio.o cluster.o crc16.o endianconv.o slowlog.o scripting.o bio.o rio.o rand.o memtest.o crc64.o bitops.o sentinel.o notify.o setproctitle.o blocked.o hyperloglog.o latency.o sparkline.o redis-check-rdb.o redis-check-aof.o geo.o lazyfree.o module.o evict.o expire.o geohash.o geohash_helper.o childinfo.o defrag.o siphash.o rax.o t_stream.o listpack.o localtime.o lolwut.o lolwut5.o acl.o gopher.o tracking.o sha256.o +REDIS_SERVER_OBJ=adlist.o quicklist.o ae.o anet.o dict.o server.o sds.o zmalloc.o lzf_c.o lzf_d.o pqsort.o zipmap.o sha1.o ziplist.o release.o networking.o util.o object.o db.o replication.o rdb.o t_string.o t_list.o t_set.o t_zset.o t_hash.o config.o aof.o pubsub.o multi.o debug.o sort.o intset.o syncio.o cluster.o crc16.o endianconv.o slowlog.o scripting.o bio.o rio.o rand.o memtest.o crc64.o bitops.o sentinel.o notify.o setproctitle.o blocked.o hyperloglog.o latency.o sparkline.o redis-check-rdb.o redis-check-aof.o geo.o lazyfree.o module.o evict.o expire.o geohash.o geohash_helper.o childinfo.o defrag.o siphash.o rax.o t_stream.o listpack.o localtime.o lolwut.o lolwut5.o lolwut6.o acl.o gopher.o tracking.o sha256.o REDIS_CLI_NAME=redis-cli REDIS_CLI_OBJ=anet.o adlist.o dict.o redis-cli.o zmalloc.o release.o anet.o ae.o crc64.o siphash.o crc16.o REDIS_BENCHMARK_NAME=redis-benchmark diff --git a/src/lolwut.c b/src/lolwut.c index ba7e1069e..d3e8fbad5 100644 --- a/src/lolwut.c +++ b/src/lolwut.c @@ -34,8 +34,11 @@ */ #include "server.h" +#include "lolwut.h" +#include void lolwut5Command(client *c); +void lolwut6Command(client *c); /* The default target for LOLWUT if no matching version was found. * This is what unstable versions of Redis will display. */ @@ -47,11 +50,127 @@ void lolwutUnstableCommand(client *c) { sdsfree(rendered); } +/* LOLWUT [] */ void lolwutCommand(client *c) { char *v = REDIS_VERSION; - if ((v[0] == '5' && v[1] == '.') || + char verstr[64]; + + if (c->argc == 2) { + long ver; + if (getLongFromObjectOrReply(c,c->argv[1],&ver,NULL) != C_OK) return; + snprintf(verstr,sizeof(verstr),"%u.0.0",(unsigned int)ver); + v = verstr; + } + + if ((v[0] == '5' && v[1] == '.' && v[2] != '9') || (v[0] == '4' && v[1] == '.' && v[2] == '9')) lolwut5Command(c); + else if ((v[0] == '6' && v[1] == '.' && v[2] != '9') || + (v[0] == '5' && v[1] == '.' && v[2] == '9')) + lolwut6Command(c); else lolwutUnstableCommand(c); } + +/* ========================== LOLWUT Canvase =============================== + * Many LOWUT versions will likely print some computer art to the screen. + * This is the case with LOLWUT 5 and LOLWUT 6, so here there is a generic + * canvas implementation that can be reused. */ + +/* Allocate and return a new canvas of the specified size. */ +lwCanvas *lwCreateCanvas(int width, int height) { + lwCanvas *canvas = zmalloc(sizeof(*canvas)); + canvas->width = width; + canvas->height = height; + canvas->pixels = zmalloc(width*height); + memset(canvas->pixels,0,width*height); + return canvas; +} + +/* Free the canvas created by lwCreateCanvas(). */ +void lwFreeCanvas(lwCanvas *canvas) { + zfree(canvas->pixels); + zfree(canvas); +} + +/* Set a pixel to the specified color. Color is 0 or 1, where zero means no + * dot will be displyed, and 1 means dot will be displayed. + * Coordinates are arranged so that left-top corner is 0,0. You can write + * out of the size of the canvas without issues. */ +void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) { + if (x < 0 || x >= canvas->width || + y < 0 || y >= canvas->height) return; + canvas->pixels[x+y*canvas->width] = color; +} + +/* Return the value of the specified pixel on the canvas. */ +int lwGetPixel(lwCanvas *canvas, int x, int y) { + if (x < 0 || x >= canvas->width || + y < 0 || y >= canvas->height) return 0; + return canvas->pixels[x+y*canvas->width]; +} + +/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */ +void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) { + int dx = abs(x2-x1); + int dy = abs(y2-y1); + int sx = (x1 < x2) ? 1 : -1; + int sy = (y1 < y2) ? 1 : -1; + int err = dx-dy, e2; + + while(1) { + lwDrawPixel(canvas,x1,y1,color); + if (x1 == x2 && y1 == y2) break; + e2 = err*2; + if (e2 > -dy) { + err -= dy; + x1 += sx; + } + if (e2 < dx) { + err += dx; + y1 += sy; + } + } +} + +/* Draw a square centered at the specified x,y coordinates, with the specified + * rotation angle and size. In order to write a rotated square, we use the + * trivial fact that the parametric equation: + * + * x = sin(k) + * y = cos(k) + * + * Describes a circle for values going from 0 to 2*PI. So basically if we start + * at 45 degrees, that is k = PI/4, with the first point, and then we find + * the other three points incrementing K by PI/2 (90 degrees), we'll have the + * points of the square. In order to rotate the square, we just start with + * k = PI/4 + rotation_angle, and we are done. + * + * Of course the vanilla equations above will describe the square inside a + * circle of radius 1, so in order to draw larger squares we'll have to + * multiply the obtained coordinates, and then translate them. However this + * is much simpler than implementing the abstract concept of 2D shape and then + * performing the rotation/translation transformation, so for LOLWUT it's + * a good approach. */ +void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color) { + int px[4], py[4]; + + /* Adjust the desired size according to the fact that the square inscribed + * into a circle of radius 1 has the side of length SQRT(2). This way + * size becomes a simple multiplication factor we can use with our + * coordinates to magnify them. */ + size /= 1.4142135623; + size = round(size); + + /* Compute the four points. */ + float k = M_PI/4 + angle; + for (int j = 0; j < 4; j++) { + px[j] = round(sin(k) * size + x); + py[j] = round(cos(k) * size + y); + k += M_PI/2; + } + + /* Draw the square. */ + for (int j = 0; j < 4; j++) + lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],color); +} diff --git a/src/lolwut.h b/src/lolwut.h new file mode 100644 index 000000000..c049ac907 --- /dev/null +++ b/src/lolwut.h @@ -0,0 +1,49 @@ +/* + * Copyright (c) 2018-2019, Salvatore Sanfilippo + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Redis nor the names of its contributors may be used + * to endorse or promote products derived from this software without + * specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +/* This structure represents our canvas. Drawing functions will take a pointer + * to a canvas to write to it. Later the canvas can be rendered to a string + * suitable to be printed on the screen, using unicode Braille characters. */ + +/* This represents a very simple generic canvas in order to draw stuff. + * It's up to each LOLWUT versions to translate what they draw to the + * screen, depending on the result to accomplish. */ +typedef struct lwCanvas { + int width; + int height; + char *pixels; +} lwCanvas; + +/* Drawing functions implemented inside lolwut.c. */ +lwCanvas *lwCreateCanvas(int width, int height); +void lwFreeCanvas(lwCanvas *canvas); +void lwDrawPixel(lwCanvas *canvas, int x, int y, int color); +int lwGetPixel(lwCanvas *canvas, int x, int y); +void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color); +void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color); diff --git a/src/lolwut5.c b/src/lolwut5.c index 52a98c0d7..4e9828145 100644 --- a/src/lolwut5.c +++ b/src/lolwut5.c @@ -34,17 +34,9 @@ */ #include "server.h" +#include "lolwut.h" #include -/* This structure represents our canvas. Drawing functions will take a pointer - * to a canvas to write to it. Later the canvas can be rendered to a string - * suitable to be printed on the screen, using unicode Braille characters. */ -typedef struct lwCanvas { - int width; - int height; - char *pixels; -} lwCanvas; - /* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding * braille character. The byte should correspond to the pixels arranged as * follows, where 0 is the least significant bit, and 7 the most significant @@ -69,104 +61,6 @@ void lwTranslatePixelsGroup(int byte, char *output) { output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */ } -/* Allocate and return a new canvas of the specified size. */ -lwCanvas *lwCreateCanvas(int width, int height) { - lwCanvas *canvas = zmalloc(sizeof(*canvas)); - canvas->width = width; - canvas->height = height; - canvas->pixels = zmalloc(width*height); - memset(canvas->pixels,0,width*height); - return canvas; -} - -/* Free the canvas created by lwCreateCanvas(). */ -void lwFreeCanvas(lwCanvas *canvas) { - zfree(canvas->pixels); - zfree(canvas); -} - -/* Set a pixel to the specified color. Color is 0 or 1, where zero means no - * dot will be displyed, and 1 means dot will be displayed. - * Coordinates are arranged so that left-top corner is 0,0. You can write - * out of the size of the canvas without issues. */ -void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) { - if (x < 0 || x >= canvas->width || - y < 0 || y >= canvas->height) return; - canvas->pixels[x+y*canvas->width] = color; -} - -/* Return the value of the specified pixel on the canvas. */ -int lwGetPixel(lwCanvas *canvas, int x, int y) { - if (x < 0 || x >= canvas->width || - y < 0 || y >= canvas->height) return 0; - return canvas->pixels[x+y*canvas->width]; -} - -/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */ -void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) { - int dx = abs(x2-x1); - int dy = abs(y2-y1); - int sx = (x1 < x2) ? 1 : -1; - int sy = (y1 < y2) ? 1 : -1; - int err = dx-dy, e2; - - while(1) { - lwDrawPixel(canvas,x1,y1,color); - if (x1 == x2 && y1 == y2) break; - e2 = err*2; - if (e2 > -dy) { - err -= dy; - x1 += sx; - } - if (e2 < dx) { - err += dx; - y1 += sy; - } - } -} - -/* Draw a square centered at the specified x,y coordinates, with the specified - * rotation angle and size. In order to write a rotated square, we use the - * trivial fact that the parametric equation: - * - * x = sin(k) - * y = cos(k) - * - * Describes a circle for values going from 0 to 2*PI. So basically if we start - * at 45 degrees, that is k = PI/4, with the first point, and then we find - * the other three points incrementing K by PI/2 (90 degrees), we'll have the - * points of the square. In order to rotate the square, we just start with - * k = PI/4 + rotation_angle, and we are done. - * - * Of course the vanilla equations above will describe the square inside a - * circle of radius 1, so in order to draw larger squares we'll have to - * multiply the obtained coordinates, and then translate them. However this - * is much simpler than implementing the abstract concept of 2D shape and then - * performing the rotation/translation transformation, so for LOLWUT it's - * a good approach. */ -void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle) { - int px[4], py[4]; - - /* Adjust the desired size according to the fact that the square inscribed - * into a circle of radius 1 has the side of length SQRT(2). This way - * size becomes a simple multiplication factor we can use with our - * coordinates to magnify them. */ - size /= 1.4142135623; - size = round(size); - - /* Compute the four points. */ - float k = M_PI/4 + angle; - for (int j = 0; j < 4; j++) { - px[j] = round(sin(k) * size + x); - py[j] = round(cos(k) * size + y); - k += M_PI/2; - } - - /* Draw the square. */ - for (int j = 0; j < 4; j++) - lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],1); -} - /* Schotter, the output of LOLWUT of Redis 5, is a computer graphic art piece * generated by Georg Nees in the 60s. It explores the relationship between * caos and order. @@ -200,7 +94,7 @@ lwCanvas *lwDrawSchotter(int console_cols, int squares_per_row, int squares_per_ sx += r2*square_side/3; sy += r3*square_side/3; } - lwDrawSquare(canvas,sx,sy,square_side,angle); + lwDrawSquare(canvas,sx,sy,square_side,angle,1); } } diff --git a/src/lolwut6.c b/src/lolwut6.c new file mode 100644 index 000000000..68f09036a --- /dev/null +++ b/src/lolwut6.c @@ -0,0 +1,75 @@ +/* + * Copyright (c) 2019, Salvatore Sanfilippo + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Redis nor the names of its contributors may be used + * to endorse or promote products derived from this software without + * specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + * + * ---------------------------------------------------------------------------- + * + * This file implements the LOLWUT command. The command should do something + * fun and interesting, and should be replaced by a new implementation at + * each new version of Redis. + */ + +#include "server.h" +#include "lolwut.h" + +/* The LOLWUT 6 command: + * + * LOLWUT [columns] [rows] + * + * By default the command uses 80 columns, 40 squares per row + * per column. + */ +void lolwut6Command(client *c) { + long cols = 80; + long rows = 40; + + /* Parse the optional arguments if any. */ + if (c->argc > 1 && + getLongFromObjectOrReply(c,c->argv[1],&cols,NULL) != C_OK) + return; + + if (c->argc > 2 && + getLongFromObjectOrReply(c,c->argv[2],&rows,NULL) != C_OK) + return; + + /* Limits. We want LOLWUT to be always reasonably fast and cheap to execute + * so we have maximum number of columns, rows, and output resulution. */ + if (cols < 1) cols = 1; + if (cols > 1000) cols = 1000; + if (rows < 1) rows = 1; + if (rows > 1000) rows = 1000; + + /* Generate the city skyline and reply. */ + sds rendered = sdsempty(); + rendered = sdscat(rendered, + "\nDedicated to the 8 bit game developers of the past. Redis ver. "); + rendered = sdscat(rendered,REDIS_VERSION); + rendered = sdscatlen(rendered,"\n",1); + addReplyVerbatim(c,rendered,sdslen(rendered),"txt"); + sdsfree(rendered); + // lwFreeCanvas(canvas); +}