redict/src/lolwut6.c

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/*
* Copyright (c) 2019, Salvatore Sanfilippo <antirez at gmail dot com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Redis nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* ----------------------------------------------------------------------------
*
* This file implements the LOLWUT command. The command should do something
* fun and interesting, and should be replaced by a new implementation at
* each new version of Redis.
*/
#include "server.h"
#include "lolwut.h"
/* The LOLWUT 6 command:
*
* LOLWUT [columns] [rows]
*
* By default the command uses 80 columns, 40 squares per row
* per column.
*/
void lolwut6Command(client *c) {
long cols = 80;
long rows = 40;
/* Parse the optional arguments if any. */
if (c->argc > 1 &&
getLongFromObjectOrReply(c,c->argv[1],&cols,NULL) != C_OK)
return;
if (c->argc > 2 &&
getLongFromObjectOrReply(c,c->argv[2],&rows,NULL) != C_OK)
return;
/* Limits. We want LOLWUT to be always reasonably fast and cheap to execute
* so we have maximum number of columns, rows, and output resulution. */
if (cols < 1) cols = 1;
if (cols > 1000) cols = 1000;
if (rows < 1) rows = 1;
if (rows > 1000) rows = 1000;
/* Generate the city skyline and reply. */
sds rendered = sdsempty();
rendered = sdscat(rendered,
"\nDedicated to the 8 bit game developers of the past. Redis ver. ");
rendered = sdscat(rendered,REDIS_VERSION);
rendered = sdscatlen(rendered,"\n",1);
addReplyVerbatim(c,rendered,sdslen(rendered),"txt");
sdsfree(rendered);
// lwFreeCanvas(canvas);
}