2018-09-11 10:09:24 -04:00
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/*
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* Copyright (c) 2017, Salvatore Sanfilippo <antirez at gmail dot com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* ----------------------------------------------------------------------------
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*
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* This file implements the LOLWUT command. The command should do something
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* fun and interesting, and should be replaced by a new implementation at
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* each new version of Redis.
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*/
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2018-09-11 11:32:57 -04:00
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#include "server.h"
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2018-09-11 10:09:24 -04:00
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/* This function represents our canvas. Drawing functions will take a pointer
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* to a canvas to write to it. Later the canvas can be rendered to a string
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* suitable to be printed on the screen, using unicode Braille characters. */
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2018-09-11 11:32:57 -04:00
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typedef struct lwCanvas {
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2018-09-11 10:09:24 -04:00
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int width;
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int height;
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char *pixels;
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2018-09-11 11:32:57 -04:00
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} lwCanvas;
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2018-09-11 10:09:24 -04:00
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2018-09-11 11:32:57 -04:00
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/* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding
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2018-09-11 10:04:25 -04:00
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* braille character. The byte should correspond to the pixels arranged as
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* follows, where 0 is the least significant bit, and 7 the most significant
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* bit:
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*
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* 0 3
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* 1 4
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* 2 5
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* 6 7
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*
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* The corresponding utf8 encoded character is set into the three bytes
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* pointed by 'output'.
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*/
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#include <stdio.h>
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2018-09-11 11:32:57 -04:00
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void lwTranslatePixelsGroup(int byte, char *output) {
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int code = 0x2800 + byte;
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/* Convert to unicode. This is in the U0800-UFFFF range, so we need to
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* emit it like this in three bytes:
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* 1110xxxx 10xxxxxx 10xxxxxx. */
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2018-09-11 11:32:57 -04:00
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output[0] = 0xE0 | (code >> 12); /* 1110-xxxx */
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output[1] = 0x80 | ((code >> 6) & 0x3F); /* 10-xxxxxx */
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output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
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}
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/* Allocate and return a new canvas of the specified size. */
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lwCanvas *lwCreateCanvas(int width, int height) {
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lwCanvas *canvas = zmalloc(sizeof(*canvas));
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canvas->width = width;
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canvas->height = height;
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canvas->pixels = zmalloc(width*height);
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memset(canvas->pixels,0,width*height);
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return canvas;
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}
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2018-09-11 10:09:24 -04:00
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2018-09-11 11:32:57 -04:00
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/* Free the canvas created by lwCreateCanvas(). */
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void lwFreeCanvas(lwCanvas *canvas) {
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zfree(canvas->pixels);
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zfree(canvas);
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}
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/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
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* dot will be displyed, and 1 means dot will be displayed.
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* Coordinates are arranged so that left-top corner is 0,0. You can write
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* out of the size of the canvas without issues. */
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void lwPutPixel(lwCanvas *canvas, int x, int y, int color) {
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if (x < 0 || x >= canvas->width ||
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y < 0 || y >= canvas->height) return;
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canvas->pixels[x+y*canvas->width] = color;
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}
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/* Return the value of the specified pixel on the canvas. */
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int lwGetPixel(lwCanvas *canvas, int x, int y) {
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if (x < 0 || x >= canvas->width ||
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y < 0 || y >= canvas->height) return 0;
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return canvas->pixels[x+y*canvas->width];
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}
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/* Converts the canvas to an SDS string representing the UTF8 characters to
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* print to the terminal in order to obtain a graphical representaiton of the
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* logical canvas. The actual returned string will require a terminal that is
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* width/2 large and height/4 tall in order to hold the whole image without
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* overflowing or scrolling, since each Barille character is 2x4. */
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sds lwRenderCanvas(lwCanvas *canvas) {
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sds text = sdsempty();
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for (int y = 0; y < canvas->height; y += 4) {
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for (int x = 0; x < canvas->width; x += 2) {
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/* We need to emit groups of 8 bits according to a specific
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* arrangement. See lwTranslatePixelsGroup() for more info. */
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int byte = 0;
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if (lwGetPixel(canvas,x,y)) byte |= (1<<0);
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if (lwGetPixel(canvas,x,y+1)) byte |= (1<<1);
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if (lwGetPixel(canvas,x,y+2)) byte |= (1<<2);
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if (lwGetPixel(canvas,x+1,y)) byte |= (1<<3);
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if (lwGetPixel(canvas,x+1,y+1)) byte |= (1<<4);
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if (lwGetPixel(canvas,x+1,y+2)) byte |= (1<<5);
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if (lwGetPixel(canvas,x,y+3)) byte |= (1<<6);
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if (lwGetPixel(canvas,x+1,y+3)) byte |= (1<<7);
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char unicode[3];
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lwTranslatePixelsGroup(byte,unicode);
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text = sdscatlen(text,unicode,3);
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}
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if (y != canvas->height-1) text = sdscatlen(text,"\n",1);
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}
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return text;
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}
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int main(void) {
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lwCanvas *c = lwCreateCanvas(80,80);
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for (int i = 0; i < 40; i++) {
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lwPutPixel(c,i,i,1);
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}
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sds rendered = lwRenderCanvas(c);
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printf("%s\n", rendered);
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}
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