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LOLWUT: Emit Braille unicode according to pixel pattern.
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src/lolwut.c
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23
src/lolwut.c
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/* Translate a group of 8 pixels (2x8 vertical rectangle) to the corresponding
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* braille character. The byte should correspond to the pixels arranged as
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* follows, where 0 is the least significant bit, and 7 the most significant
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* bit:
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*
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* 0 3
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* 1 4
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* 2 5
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* 6 7
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*
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* The corresponding utf8 encoded character is set into the three bytes
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* pointed by 'output'.
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*/
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#include <stdio.h>
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void lwEmitPixelsGroup(int byte, char *output) {
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int code = 0x2800 + byte;
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/* Convert to unicode. This is in the U0800-UFFFF range, so we need to
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* emit it like this in three bytes:
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* 1110xxxx 10xxxxxx 10xxxxxx. */
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output[1] = 0xE0 | (code >> 12); /* 1110-xxxx */
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output[2] = 0x80 | ((code >> 6) & 0x3F); /* 10-xxxxxx */
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output[3] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
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}
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