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![theme](https://github.com/passivestar/godot-minimal-theme/assets/60579014/01c29b15-14be-47e9-a9bc-d9d2d935604f)
# Minimal Godot Theme
![theme_01](https://github.com/passivestar/godot-minimal-theme/assets/60579014/84f7672b-2313-47f4-b4c5-0db7020756d7)
![theme_02](https://github.com/passivestar/godot-minimal-theme/assets/60579014/a0818854-bd7a-4473-b4a6-fec74c690648)
## Installation
- Click `Releases` on the right and download the `.tres` file. Use the high ppi version for high pixel density (i.e if you're on a laptop with a 4k display)
- In Godot open `Editor Settings -> Interface -> Theme`, and choose the downloaded theme in the Editor Theme field
- Go to [Releases](https://github.com/passivestar/godot-minimal-theme/releases) and download the `.tres` file of the latest version. Use the high ppi file for high pixel density displays (i.e if you're using a laptop with a high-resolution display and in-engine display scale over 100%)
- In Godot open `Editor Settings -> Interface -> Theme`, and choose the downloaded theme in the `Editor Theme` field
## Recommended settings
To match the look of the theme in the screenshot, you can use the following settings:
To match the look of the theme in the screenshot use the following settings:
- Base Color: `#252525`
- Accent Color: `#3d85f2`
- Contrast: `0.25`
- Icon Saturation: `1.8`
- Accent Color: `#569eff`
- Contrast: `0.2`
- Icon Saturation: `2`
- Font: [Inter](https://fonts.google.com/specimen/Inter)
Everything else by default
## Compatible with Godot 4.2
## Known limitations
- If you're using a different base color rather than one listed above, input fields may look out of place. This is a limitation of Godot's theming, there is no way to style `LineEdit`s with support for different base colors. Unfortunately there's nothing that I can do about it
- The theme is tested and works well with Godot `4.2.1` (or at least as well as it can considering Godot's theming limitations). In `4.3dev4` there's currently an issue with paddings on hover in some Buttons. This will likely need to be fixed on Godot side
- If you're using a different base color rather than the recommended one (non-monochrome), input fields may look wrong. I did my best to support all editor settings, however, as of today, some things in Godot just can't be themed. There's no way to style `LineEdit`s with support for different base colors