From 13452fa199d8cbf38587201b6bc5059c460c61d8 Mon Sep 17 00:00:00 2001 From: passivestar <60579014+passivestar@users.noreply.github.com> Date: Sat, 2 Mar 2024 17:11:29 +0400 Subject: [PATCH] Update README.md --- README.md | 25 ++++++++++++++----------- 1 file changed, 14 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index 5b82db7..a70f203 100644 --- a/README.md +++ b/README.md @@ -1,23 +1,26 @@ -![theme](https://github.com/passivestar/godot-minimal-theme/assets/60579014/01c29b15-14be-47e9-a9bc-d9d2d935604f) # Minimal Godot Theme +![theme_01](https://github.com/passivestar/godot-minimal-theme/assets/60579014/84f7672b-2313-47f4-b4c5-0db7020756d7) + +![theme_02](https://github.com/passivestar/godot-minimal-theme/assets/60579014/a0818854-bd7a-4473-b4a6-fec74c690648) + ## Installation -- Click `Releases` on the right and download the `.tres` file. Use the high ppi version for high pixel density (i.e if you're on a laptop with a 4k display) -- In Godot open `Editor Settings -> Interface -> Theme`, and choose the downloaded theme in the Editor Theme field +- Go to [Releases](https://github.com/passivestar/godot-minimal-theme/releases) and download the `.tres` file of the latest version. Use the high ppi file for high pixel density displays (i.e if you're using a laptop with a high-resolution display and in-engine display scale over 100%) +- In Godot open `Editor Settings -> Interface -> Theme`, and choose the downloaded theme in the `Editor Theme` field ## Recommended settings -To match the look of the theme in the screenshot, you can use the following settings: +To match the look of the theme in the screenshot use the following settings: - Base Color: `#252525` -- Accent Color: `#3d85f2` -- Contrast: `0.25` -- Icon Saturation: `1.8` +- Accent Color: `#569eff` +- Contrast: `0.2` +- Icon Saturation: `2` +- Font: [Inter](https://fonts.google.com/specimen/Inter) -Everything else by default +## Compatible with Godot 4.2 -## Known limitations - -- If you're using a different base color rather than one listed above, input fields may look out of place. This is a limitation of Godot's theming, there is no way to style `LineEdit`s with support for different base colors. Unfortunately there's nothing that I can do about it +- The theme is tested and works well with Godot `4.2.1` (or at least as well as it can considering Godot's theming limitations). In `4.3dev4` there's currently an issue with paddings on hover in some Buttons. This will likely need to be fixed on Godot side +- If you're using a different base color rather than the recommended one (non-monochrome), input fields may look wrong. I did my best to support all editor settings, however, as of today, some things in Godot just can't be themed. There's no way to style `LineEdit`s with support for different base colors