mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-22 15:18:25 -05:00
a65c3e4947
Also added Unity.Logging package and a very simple controller script
41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using System.IO;
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using Unity.Logging;
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using Unity.Logging.Internal.Debug;
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using Unity.Logging.Sinks;
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using UnityEngine;
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using Logger = Unity.Logging.Logger;
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namespace MAVRIC.GEEKCup.Logging
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{
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[DefaultExecutionOrder(-1000)]
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public class GlobalLogConfig : MonoBehaviour
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{
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[SerializeField] private LogLevel editorConsoleMinimalLogLevel = LogLevel.Verbose;
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[SerializeField] private string fileName = "LogOutput.log";
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[SerializeField] private LogLevel fileMinimalLogLevel = LogLevel.Verbose;
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[SerializeField] private string outputTemplate = "[{Level}] [{Timestamp}] {Message}";
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private void Awake()
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{
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var dataPath = Application.dataPath;
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#if UNITY_EDITOR
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dataPath = Path.Combine(dataPath, "..");
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#endif
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var fullPath = Path.Join(dataPath, fileName);
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Log.Logger = new Logger(new LoggerConfig()
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.MinimumLevel.Debug()
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.WriteTo.UnityDebugLog(minLevel: editorConsoleMinimalLogLevel, outputTemplate: outputTemplate)
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.WriteTo.File(fullPath, minLevel: fileMinimalLogLevel, formatter: LogFormatterJson.Formatter)
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.WriteTo.StdOut(outputTemplate: outputTemplate));
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SelfLog.SetMode(SelfLog.Mode.EnabledInUnityEngineDebugLogError);
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Log.Verbose("GlobalLogConfig Started...", gameObject);
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}
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}
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}
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