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mirror of https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git synced 2025-01-22 15:18:25 -05:00
UDRIGEEKCup2024/Assets/Scripts/GameLogic.cs
2024-04-24 14:52:55 -04:00

51 lines
1.5 KiB
C#

using System.Collections;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace MAVRIC.GEEKCup
{
public class GameLogic : MonoBehaviour
{
[SerializeField] private GameObject ball;
[SerializeField] private IntVariable scoreVariable;
[SerializeField] private GameObject OffScreenSpawnPoint;
private GameObject spawnPoint;
private Transform ballStartTransform;
public void CheckForSpawnPoint()
{
ballStartTransform = OffScreenSpawnPoint.transform;
spawnPoint = GameObject.Find("SpawnPoint");
}
public void MoveBallToSpawnPoint()
{
if (spawnPoint is null)
{
CheckForSpawnPoint();
}
StopCoroutine(MoveBall(spawnPoint.transform));
StartCoroutine(MoveBall(spawnPoint.transform));
}
public void MoveBallOffScreen()
{
StopCoroutine(MoveBall(ballStartTransform));
StartCoroutine(MoveBall(ballStartTransform));
}
private IEnumerator MoveBall(Transform point)
{
if (ball.TryGetComponent(out Rigidbody rbBall))
{
rbBall.isKinematic = true;
yield return new WaitForFixedUpdate();
rbBall.position = point.position;
yield return new WaitForFixedUpdate();
rbBall.isKinematic = false;
}
}
}
}