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https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
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25 lines
641 B
C#
25 lines
641 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Logging;
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using UnityEngine;
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namespace MAVRIC.GEEKCup
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{
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public class BoostBall : MonoBehaviour
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{
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public Transform ForceDirection;
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public float ForceScale = 1f;
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.TryGetComponent(out Rigidbody rigidbody))
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{
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Log.Debug(ForceDirection.forward.normalized*ForceScale);
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rigidbody.AddForce(ForceDirection.forward.normalized*ForceScale, ForceMode.Impulse);
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}
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}
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}
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}
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