mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-21 22:58:50 -05:00
Merge branch 'development' into feature/Swinging-Axe-booogaloo
This commit is contained in:
commit
dd7cc6aa19
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50
Assets/GameLogic.cs
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50
Assets/GameLogic.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System.Collections;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MAVRIC.GEEKCup
|
||||
{
|
||||
public class GameLogic : MonoBehaviour
|
||||
{
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||||
[SerializeField] private GameObject ball;
|
||||
[SerializeField] private IntVariable scoreVariable;
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||||
[SerializeField] private GameObject OffScreenSpawnPoint;
|
||||
|
||||
private GameObject spawnPoint;
|
||||
private Transform ballStartTransform;
|
||||
public void CheckForSpawnPoint()
|
||||
{
|
||||
ballStartTransform = OffScreenSpawnPoint.transform;
|
||||
spawnPoint = GameObject.Find("SpawnPoint");
|
||||
}
|
||||
public void MoveBallToSpawnPoint()
|
||||
{
|
||||
if (spawnPoint is null)
|
||||
{
|
||||
CheckForSpawnPoint();
|
||||
}
|
||||
StopCoroutine(MoveBall(spawnPoint.transform));
|
||||
StartCoroutine(MoveBall(spawnPoint.transform));
|
||||
}
|
||||
|
||||
public void MoveBallOffScreen()
|
||||
{
|
||||
StopCoroutine(MoveBall(ballStartTransform));
|
||||
StartCoroutine(MoveBall(ballStartTransform));
|
||||
}
|
||||
|
||||
private IEnumerator MoveBall(Transform point)
|
||||
{
|
||||
if (ball.TryGetComponent(out Rigidbody rbBall))
|
||||
{
|
||||
rbBall.isKinematic = true;
|
||||
yield return new WaitForFixedUpdate();
|
||||
|
||||
rbBall.position = point.position;
|
||||
yield return new WaitForFixedUpdate();
|
||||
|
||||
rbBall.isKinematic = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GameLogic.cs.meta
Normal file
11
Assets/GameLogic.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleName:
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@ -1,4 +1,3 @@
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||||
using System;
|
||||
using System.Collections;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
@ -8,6 +7,7 @@ namespace GolfControls
|
||||
public class BallHitController : MonoBehaviour
|
||||
{
|
||||
public VoidEvent ballHitEvent;
|
||||
public BoolEvent incrementStrokeCount;
|
||||
|
||||
public Vector3Variable AngleVariable;
|
||||
public FloatVariable PowerVariable;
|
||||
@ -49,7 +49,8 @@ namespace GolfControls
|
||||
float ballStopTime = 1.0f;
|
||||
|
||||
isMovingVariable.SetValue(true);
|
||||
|
||||
incrementStrokeCount.Raise(true);
|
||||
|
||||
while (!inHoleVariable.Value)
|
||||
{
|
||||
yield return null;
|
||||
@ -82,6 +83,7 @@ namespace GolfControls
|
||||
body.angularVelocity = Vector3.zero;
|
||||
|
||||
isMovingVariable.SetValue(false);
|
||||
incrementStrokeCount.Raise(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
@ -6,24 +5,16 @@ namespace GolfControls
|
||||
{
|
||||
public class StrokeCounter : MonoBehaviour
|
||||
{
|
||||
public BoolVariable ballMovingVariable;
|
||||
public IntVariable StrokeVariable;
|
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public VoidEvent HitEvent;
|
||||
|
||||
private void OnEnable()
|
||||
|
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public void OnHit(bool isHit)
|
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{
|
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HitEvent.Register(OnHit);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
HitEvent.Unregister(OnHit);
|
||||
}
|
||||
|
||||
private void OnHit()
|
||||
{
|
||||
if (ballMovingVariable.Value) return;
|
||||
StrokeVariable.SetValue(StrokeVariable.Value+1);
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if (!isHit)
|
||||
{
|
||||
return;
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}
|
||||
|
||||
StrokeVariable.SetValue(StrokeVariable.Value + 1);
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||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
2574
Assets/Prefabs/CourseLayoutUI.prefab
Normal file
2574
Assets/Prefabs/CourseLayoutUI.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
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Normal file
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propertyPath: m_Enabled
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objectReference: {fileID: 0}
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m_AddedComponents: []
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m_PrefabAsset: {fileID: 0}
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guid: e0955c0efe21b4277a210d6084c06c53
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|
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -1,5 +1,6 @@
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
|
||||
|
||||
@ -77,17 +78,18 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
|
||||
set => m_ObjectSpawner = value;
|
||||
}
|
||||
|
||||
[FormerlySerializedAs("m_CancelButton")]
|
||||
[SerializeField]
|
||||
[Tooltip("Button that closes the object creation menu.")]
|
||||
Button m_CancelButton;
|
||||
Button m_CloseButton;
|
||||
|
||||
/// <summary>
|
||||
/// Button that closes the object creation menu.
|
||||
/// </summary>
|
||||
public Button cancelButton
|
||||
{
|
||||
get => m_CancelButton;
|
||||
set => m_CancelButton = value;
|
||||
get => m_CloseButton;
|
||||
set => m_CloseButton = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
@ -124,7 +126,7 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
|
||||
m_ScreenSpaceController.dragCurrentPositionAction.action.started += HideTapOutsideUI;
|
||||
m_ScreenSpaceController.tapStartPositionAction.action.started += HideTapOutsideUI;
|
||||
m_CreateButton.onClick.AddListener(ShowMenu);
|
||||
m_CancelButton.onClick.AddListener(HideMenu);
|
||||
m_CloseButton.onClick.AddListener(CloseMenu);
|
||||
m_DeleteButton.onClick.AddListener(DeleteFocusedObject);
|
||||
}
|
||||
|
||||
@ -134,7 +136,7 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
|
||||
m_ScreenSpaceController.dragCurrentPositionAction.action.started -= HideTapOutsideUI;
|
||||
m_ScreenSpaceController.tapStartPositionAction.action.started -= HideTapOutsideUI;
|
||||
m_CreateButton.onClick.RemoveListener(ShowMenu);
|
||||
m_CancelButton.onClick.RemoveListener(HideMenu);
|
||||
m_CloseButton.onClick.RemoveListener(CloseMenu);
|
||||
m_DeleteButton.onClick.RemoveListener(DeleteFocusedObject);
|
||||
}
|
||||
|
||||
@ -192,10 +194,10 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
|
||||
{
|
||||
m_ShowObjectMenu = true;
|
||||
m_ObjectMenu.SetActive(true);
|
||||
if (!m_ObjectMenuAnimator.GetBool("Show"))
|
||||
{
|
||||
m_ObjectMenuAnimator.SetBool("Show", true);
|
||||
}
|
||||
// if (!m_ObjectMenuAnimator.GetBool("Show"))
|
||||
// {
|
||||
// m_ObjectMenuAnimator.SetBool("Show", true);
|
||||
// }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -203,8 +205,14 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
|
||||
/// </summary>
|
||||
public void HideMenu()
|
||||
{
|
||||
m_ObjectMenuAnimator.SetBool("Show", false);
|
||||
// m_ObjectMenuAnimator.SetBool("Show", false);
|
||||
m_ShowObjectMenu = false;
|
||||
//m_ObjectMenu.SetActive(false);
|
||||
}
|
||||
|
||||
private void CloseMenu()
|
||||
{
|
||||
m_ObjectMenu.SetActive(false);
|
||||
}
|
||||
|
||||
void HideTapOutsideUI(InputAction.CallbackContext context)
|
||||
|
@ -29,13 +29,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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MeshCollider:
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1541
Assets/Scenes/Loading-Course.unity
Normal file
1541
Assets/Scenes/Loading-Course.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Loading-Course.unity.meta
Normal file
7
Assets/Scenes/Loading-Course.unity.meta
Normal file
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34
Assets/Scripts/OnTriggerForce.cs
Normal file
34
Assets/Scripts/OnTriggerForce.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityAtoms.Tags;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MAVRIC.GEEKCup
|
||||
{
|
||||
public class OnTriggerForce : MonoBehaviour
|
||||
{
|
||||
public float forceMultiplier = 1f;
|
||||
|
||||
public List<StringConstant> tagsMask = new ();
|
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|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
if (!other.gameObject.HasAnyTag(tagsMask)) return;
|
||||
|
||||
var rb = other.attachedRigidbody;
|
||||
|
||||
if (rb == null) return;
|
||||
|
||||
// Calculate direction from object to transform
|
||||
Vector3 direction = transform.position - rb.position;
|
||||
|
||||
// Normalize the direction to get a unit vector
|
||||
direction.Normalize();
|
||||
|
||||
// Apply attractive force based on direction and attractForce
|
||||
rb.AddForce(direction * forceMultiplier);
|
||||
}
|
||||
}
|
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}
|
11
Assets/Scripts/OnTriggerForce.cs.meta
Normal file
11
Assets/Scripts/OnTriggerForce.cs.meta
Normal file
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34
Assets/Scripts/SpawnCourseLimiter.cs
Normal file
34
Assets/Scripts/SpawnCourseLimiter.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using ObjectSpawner = UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.ObjectSpawner;
|
||||
|
||||
namespace MAVRIC.GEEKCup
|
||||
{
|
||||
public class SpawnCourseLimiter : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<GameObject> spawnedObjects = new List<GameObject>();
|
||||
[SerializeField] private int objectLimit = 1;
|
||||
[SerializeField] private ObjectSpawner objectSpawner;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
objectSpawner.objectSpawned += OnObjectSpawned;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
objectSpawner.objectSpawned -= OnObjectSpawned;
|
||||
}
|
||||
private void OnObjectSpawned(GameObject spawnedObject)
|
||||
{
|
||||
spawnedObjects.Add(spawnedObject);
|
||||
|
||||
if (spawnedObjects.Count > objectLimit)
|
||||
{
|
||||
Destroy(spawnedObjects[0]);
|
||||
spawnedObjects.RemoveAt(0);
|
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}
|
||||
}
|
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}
|
||||
}
|
11
Assets/Scripts/SpawnCourseLimiter.cs.meta
Normal file
11
Assets/Scripts/SpawnCourseLimiter.cs.meta
Normal file
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57
Assets/Scripts/UIControler.cs
Normal file
57
Assets/Scripts/UIControler.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.ARFoundation;
|
||||
|
||||
namespace MAVRIC.GEEKCup
|
||||
{
|
||||
public class UIControler : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject[] CourseLayoutObjects;
|
||||
[SerializeField] private GameObject[] GamePlayObjects;
|
||||
[SerializeField] private ARPlaneManager arPlaneManager;
|
||||
[SerializeField] private GameObject arPlanePrefab;
|
||||
[SerializeField] private IntVariable scoreVariable;
|
||||
[SerializeField] private GameLogic gameLogic;
|
||||
[SerializeField] private GameObject trackables;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
trackables = GameObject.Find("Trackables");
|
||||
}
|
||||
public void ShowCourseLayout()
|
||||
{
|
||||
foreach (var obj in CourseLayoutObjects)
|
||||
{
|
||||
obj.SetActive(true);
|
||||
|
||||
}
|
||||
|
||||
foreach (var obj in GamePlayObjects)
|
||||
{
|
||||
obj.SetActive(false);
|
||||
}
|
||||
setTrackablePlanes(true);
|
||||
}
|
||||
|
||||
public void ShowGamePlay()
|
||||
{
|
||||
foreach (var obj in CourseLayoutObjects)
|
||||
{
|
||||
obj.SetActive(false);
|
||||
}
|
||||
|
||||
foreach (var obj in GamePlayObjects)
|
||||
{
|
||||
obj.SetActive(true);
|
||||
}
|
||||
setTrackablePlanes(false);
|
||||
scoreVariable.Value = 0;
|
||||
gameLogic.CheckForSpawnPoint();
|
||||
}
|
||||
|
||||
private void setTrackablePlanes(bool value)
|
||||
{
|
||||
trackables.SetActive(value);
|
||||
}
|
||||
}
|
||||
}
|
11
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Normal file
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Normal file
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29
Assets/Shaders/Custom_PlaneOcclusion.mat
Normal file
29
Assets/Shaders/Custom_PlaneOcclusion.mat
Normal file
@ -0,0 +1,29 @@
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%YAML 1.1
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Assets/Shaders/Custom_PlaneOcclusion.mat.meta
Normal file
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Normal file
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42
Assets/Shaders/PlaneOcclusion.shader
Normal file
42
Assets/Shaders/PlaneOcclusion.shader
Normal file
@ -0,0 +1,42 @@
|
||||
Shader "Custom/PlaneOcclusion"
|
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{
|
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SubShader
|
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{
|
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Tags { "RenderType"="Opaque" "Queue" = "Geometry-1" "RenderPipeline" = "UniversalPipeline" }
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ZWrite On
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ZTest LEqual
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ColorMask 0
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Pass
|
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{
|
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CGPROGRAM
|
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#pragma vertex vert
|
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#pragma fragment frag
|
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|
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#include "UnityCG.cginc"
|
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|
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struct appdata
|
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{
|
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float4 vertex : POSITION;
|
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};
|
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struct v2f
|
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{
|
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float4 vertex : SV_POSITION;
|
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};
|
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|
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v2f vert (appdata v)
|
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{
|
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v2f o;
|
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o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
return o;
|
||||
}
|
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|
||||
fixed4 frag (v2f i) : SV_Target
|
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{
|
||||
return fixed4(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
9
Assets/Shaders/PlaneOcclusion.shader.meta
Normal file
9
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Normal file
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Assets/Sprites/ControlRoom-removebg-preview.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/ControlRoom-removebg-preview.png
(Stored with Git LFS)
Normal file
Binary file not shown.
153
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153
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Loading…
Reference in New Issue
Block a user