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diff --git a/Assets/CoursePrefabs/Main_Room.prefab b/Assets/CoursePrefabs/Main_Room.prefab
index d70eff07..2d621aa3 100644
--- a/Assets/CoursePrefabs/Main_Room.prefab
+++ b/Assets/CoursePrefabs/Main_Room.prefab
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diff --git a/Assets/GameLogic.cs b/Assets/GameLogic.cs
new file mode 100644
index 00000000..ad8cabad
--- /dev/null
+++ b/Assets/GameLogic.cs
@@ -0,0 +1,50 @@
+using System.Collections;
+using UnityAtoms.BaseAtoms;
+using UnityEngine;
+
+namespace MAVRIC.GEEKCup
+{
+ public class GameLogic : MonoBehaviour
+ {
+ [SerializeField] private GameObject ball;
+ [SerializeField] private IntVariable scoreVariable;
+ [SerializeField] private GameObject OffScreenSpawnPoint;
+
+ private GameObject spawnPoint;
+ private Transform ballStartTransform;
+ public void CheckForSpawnPoint()
+ {
+ ballStartTransform = OffScreenSpawnPoint.transform;
+ spawnPoint = GameObject.Find("SpawnPoint");
+ }
+ public void MoveBallToSpawnPoint()
+ {
+ if (spawnPoint is null)
+ {
+ CheckForSpawnPoint();
+ }
+ StopCoroutine(MoveBall(spawnPoint.transform));
+ StartCoroutine(MoveBall(spawnPoint.transform));
+ }
+
+ public void MoveBallOffScreen()
+ {
+ StopCoroutine(MoveBall(ballStartTransform));
+ StartCoroutine(MoveBall(ballStartTransform));
+ }
+
+ private IEnumerator MoveBall(Transform point)
+ {
+ if (ball.TryGetComponent(out Rigidbody rbBall))
+ {
+ rbBall.isKinematic = true;
+ yield return new WaitForFixedUpdate();
+
+ rbBall.position = point.position;
+ yield return new WaitForFixedUpdate();
+
+ rbBall.isKinematic = false;
+ }
+ }
+ }
+}
diff --git a/Assets/GameLogic.cs.meta b/Assets/GameLogic.cs.meta
new file mode 100644
index 00000000..9fe546cf
--- /dev/null
+++ b/Assets/GameLogic.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/GolfControls/BallHitController.cs b/Assets/GolfControls/BallHitController.cs
index fd2ced61..1d5421a3 100644
--- a/Assets/GolfControls/BallHitController.cs
+++ b/Assets/GolfControls/BallHitController.cs
@@ -1,4 +1,3 @@
-using System;
using System.Collections;
using UnityAtoms.BaseAtoms;
using UnityEngine;
@@ -8,6 +7,7 @@ namespace GolfControls
public class BallHitController : MonoBehaviour
{
public VoidEvent ballHitEvent;
+ public BoolEvent incrementStrokeCount;
public Vector3Variable AngleVariable;
public FloatVariable PowerVariable;
@@ -49,7 +49,8 @@ namespace GolfControls
float ballStopTime = 1.0f;
isMovingVariable.SetValue(true);
-
+ incrementStrokeCount.Raise(true);
+
while (!inHoleVariable.Value)
{
yield return null;
@@ -82,6 +83,7 @@ namespace GolfControls
body.angularVelocity = Vector3.zero;
isMovingVariable.SetValue(false);
+ incrementStrokeCount.Raise(false);
}
}
diff --git a/Assets/GolfControls/StrokeCounter.cs b/Assets/GolfControls/StrokeCounter.cs
index 94334f05..a9d8a2f9 100644
--- a/Assets/GolfControls/StrokeCounter.cs
+++ b/Assets/GolfControls/StrokeCounter.cs
@@ -1,4 +1,3 @@
-using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
@@ -6,24 +5,16 @@ namespace GolfControls
{
public class StrokeCounter : MonoBehaviour
{
- public BoolVariable ballMovingVariable;
public IntVariable StrokeVariable;
- public VoidEvent HitEvent;
-
- private void OnEnable()
+
+ public void OnHit(bool isHit)
{
- HitEvent.Register(OnHit);
- }
-
- private void OnDisable()
- {
- HitEvent.Unregister(OnHit);
- }
-
- private void OnHit()
- {
- if (ballMovingVariable.Value) return;
- StrokeVariable.SetValue(StrokeVariable.Value+1);
+ if (!isHit)
+ {
+ return;
+ }
+
+ StrokeVariable.SetValue(StrokeVariable.Value + 1);
}
}
}
diff --git a/Assets/GolfControls/UI/StrokeDisplay.cs b/Assets/GolfControls/UI/StrokeDisplay.cs
index 98461c2f..7cad3db4 100644
--- a/Assets/GolfControls/UI/StrokeDisplay.cs
+++ b/Assets/GolfControls/UI/StrokeDisplay.cs
@@ -1,4 +1,3 @@
-using System;
using TMPro;
using UnityAtoms.BaseAtoms;
using UnityEngine;
diff --git a/Assets/Prefabs/CourseLayoutUI.prefab b/Assets/Prefabs/CourseLayoutUI.prefab
new file mode 100644
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diff --git a/Assets/Samples/MAVRIC.GEEKCup/QRCode/Prefabs/course-03.prefab.meta b/Assets/Samples/MAVRIC.GEEKCup/QRCode/Prefabs/course-03.prefab.meta
new file mode 100644
index 00000000..b949607e
--- /dev/null
+++ b/Assets/Samples/MAVRIC.GEEKCup/QRCode/Prefabs/course-03.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Samples/XR Interaction Toolkit/2.5.2/AR Starter Assets/ARDemoSceneAssets/Scripts/ARSampleMenuManager.cs b/Assets/Samples/XR Interaction Toolkit/2.5.2/AR Starter Assets/ARDemoSceneAssets/Scripts/ARSampleMenuManager.cs
index 82584683..90179a9d 100644
--- a/Assets/Samples/XR Interaction Toolkit/2.5.2/AR Starter Assets/ARDemoSceneAssets/Scripts/ARSampleMenuManager.cs
+++ b/Assets/Samples/XR Interaction Toolkit/2.5.2/AR Starter Assets/ARDemoSceneAssets/Scripts/ARSampleMenuManager.cs
@@ -1,5 +1,6 @@
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
+using UnityEngine.Serialization;
using UnityEngine.UI;
using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
@@ -77,17 +78,18 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
set => m_ObjectSpawner = value;
}
+ [FormerlySerializedAs("m_CancelButton")]
[SerializeField]
[Tooltip("Button that closes the object creation menu.")]
- Button m_CancelButton;
+ Button m_CloseButton;
///
/// Button that closes the object creation menu.
///
public Button cancelButton
{
- get => m_CancelButton;
- set => m_CancelButton = value;
+ get => m_CloseButton;
+ set => m_CloseButton = value;
}
[SerializeField]
@@ -124,7 +126,7 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
m_ScreenSpaceController.dragCurrentPositionAction.action.started += HideTapOutsideUI;
m_ScreenSpaceController.tapStartPositionAction.action.started += HideTapOutsideUI;
m_CreateButton.onClick.AddListener(ShowMenu);
- m_CancelButton.onClick.AddListener(HideMenu);
+ m_CloseButton.onClick.AddListener(CloseMenu);
m_DeleteButton.onClick.AddListener(DeleteFocusedObject);
}
@@ -134,7 +136,7 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
m_ScreenSpaceController.dragCurrentPositionAction.action.started -= HideTapOutsideUI;
m_ScreenSpaceController.tapStartPositionAction.action.started -= HideTapOutsideUI;
m_CreateButton.onClick.RemoveListener(ShowMenu);
- m_CancelButton.onClick.RemoveListener(HideMenu);
+ m_CloseButton.onClick.RemoveListener(CloseMenu);
m_DeleteButton.onClick.RemoveListener(DeleteFocusedObject);
}
@@ -192,10 +194,10 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
{
m_ShowObjectMenu = true;
m_ObjectMenu.SetActive(true);
- if (!m_ObjectMenuAnimator.GetBool("Show"))
- {
- m_ObjectMenuAnimator.SetBool("Show", true);
- }
+ // if (!m_ObjectMenuAnimator.GetBool("Show"))
+ // {
+ // m_ObjectMenuAnimator.SetBool("Show", true);
+ // }
}
///
@@ -203,8 +205,14 @@ namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
///
public void HideMenu()
{
- m_ObjectMenuAnimator.SetBool("Show", false);
+ // m_ObjectMenuAnimator.SetBool("Show", false);
m_ShowObjectMenu = false;
+ //m_ObjectMenu.SetActive(false);
+ }
+
+ private void CloseMenu()
+ {
+ m_ObjectMenu.SetActive(false);
}
void HideTapOutsideUI(InputAction.CallbackContext context)
diff --git a/Assets/Samples/XR Interaction Toolkit/2.5.2/AR Starter Assets/Prefabs/AR Feathered Plane.prefab b/Assets/Samples/XR Interaction Toolkit/2.5.2/AR Starter Assets/Prefabs/AR Feathered Plane.prefab
index 0aa28b8a..106d7f7c 100644
--- a/Assets/Samples/XR Interaction Toolkit/2.5.2/AR Starter Assets/Prefabs/AR Feathered Plane.prefab
+++ b/Assets/Samples/XR Interaction Toolkit/2.5.2/AR Starter Assets/Prefabs/AR Feathered Plane.prefab
@@ -29,13 +29,13 @@ Transform:
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+++ b/Assets/Scenes/Loading-Course.unity
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diff --git a/Assets/Scenes/Loading-Course.unity.meta b/Assets/Scenes/Loading-Course.unity.meta
new file mode 100644
index 00000000..3a84ea40
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+++ b/Assets/Scenes/Loading-Course.unity.meta
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diff --git a/Assets/Scripts/OnTriggerForce.cs b/Assets/Scripts/OnTriggerForce.cs
new file mode 100644
index 00000000..12982f0b
--- /dev/null
+++ b/Assets/Scripts/OnTriggerForce.cs
@@ -0,0 +1,34 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityAtoms.BaseAtoms;
+using UnityAtoms.Tags;
+using UnityEngine;
+
+namespace MAVRIC.GEEKCup
+{
+ public class OnTriggerForce : MonoBehaviour
+ {
+ public float forceMultiplier = 1f;
+
+ public List tagsMask = new ();
+
+ private void OnTriggerStay(Collider other)
+ {
+ if (!other.gameObject.HasAnyTag(tagsMask)) return;
+
+ var rb = other.attachedRigidbody;
+
+ if (rb == null) return;
+
+ // Calculate direction from object to transform
+ Vector3 direction = transform.position - rb.position;
+
+ // Normalize the direction to get a unit vector
+ direction.Normalize();
+
+ // Apply attractive force based on direction and attractForce
+ rb.AddForce(direction * forceMultiplier);
+ }
+ }
+}
diff --git a/Assets/Scripts/OnTriggerForce.cs.meta b/Assets/Scripts/OnTriggerForce.cs.meta
new file mode 100644
index 00000000..fa0488df
--- /dev/null
+++ b/Assets/Scripts/OnTriggerForce.cs.meta
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diff --git a/Assets/Scripts/SpawnCourseLimiter.cs b/Assets/Scripts/SpawnCourseLimiter.cs
new file mode 100644
index 00000000..abd01cef
--- /dev/null
+++ b/Assets/Scripts/SpawnCourseLimiter.cs
@@ -0,0 +1,34 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using ObjectSpawner = UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.ObjectSpawner;
+
+namespace MAVRIC.GEEKCup
+{
+ public class SpawnCourseLimiter : MonoBehaviour
+ {
+ [SerializeField] private List spawnedObjects = new List();
+ [SerializeField] private int objectLimit = 1;
+ [SerializeField] private ObjectSpawner objectSpawner;
+
+ private void OnEnable()
+ {
+ objectSpawner.objectSpawned += OnObjectSpawned;
+ }
+
+ private void OnDisable()
+ {
+ objectSpawner.objectSpawned -= OnObjectSpawned;
+ }
+ private void OnObjectSpawned(GameObject spawnedObject)
+ {
+ spawnedObjects.Add(spawnedObject);
+
+ if (spawnedObjects.Count > objectLimit)
+ {
+ Destroy(spawnedObjects[0]);
+ spawnedObjects.RemoveAt(0);
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/SpawnCourseLimiter.cs.meta b/Assets/Scripts/SpawnCourseLimiter.cs.meta
new file mode 100644
index 00000000..203601e9
--- /dev/null
+++ b/Assets/Scripts/SpawnCourseLimiter.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/UIControler.cs b/Assets/Scripts/UIControler.cs
new file mode 100644
index 00000000..b3d1bbe9
--- /dev/null
+++ b/Assets/Scripts/UIControler.cs
@@ -0,0 +1,57 @@
+using UnityAtoms.BaseAtoms;
+using UnityEngine;
+using UnityEngine.XR.ARFoundation;
+
+namespace MAVRIC.GEEKCup
+{
+ public class UIControler : MonoBehaviour
+ {
+ [SerializeField] private GameObject[] CourseLayoutObjects;
+ [SerializeField] private GameObject[] GamePlayObjects;
+ [SerializeField] private ARPlaneManager arPlaneManager;
+ [SerializeField] private GameObject arPlanePrefab;
+ [SerializeField] private IntVariable scoreVariable;
+ [SerializeField] private GameLogic gameLogic;
+ [SerializeField] private GameObject trackables;
+
+ private void Start()
+ {
+ trackables = GameObject.Find("Trackables");
+ }
+ public void ShowCourseLayout()
+ {
+ foreach (var obj in CourseLayoutObjects)
+ {
+ obj.SetActive(true);
+
+ }
+
+ foreach (var obj in GamePlayObjects)
+ {
+ obj.SetActive(false);
+ }
+ setTrackablePlanes(true);
+ }
+
+ public void ShowGamePlay()
+ {
+ foreach (var obj in CourseLayoutObjects)
+ {
+ obj.SetActive(false);
+ }
+
+ foreach (var obj in GamePlayObjects)
+ {
+ obj.SetActive(true);
+ }
+ setTrackablePlanes(false);
+ scoreVariable.Value = 0;
+ gameLogic.CheckForSpawnPoint();
+ }
+
+ private void setTrackablePlanes(bool value)
+ {
+ trackables.SetActive(value);
+ }
+ }
+}
diff --git a/Assets/Scripts/UIControler.cs.meta b/Assets/Scripts/UIControler.cs.meta
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new file mode 100644
index 00000000..e26eff6a
--- /dev/null
+++ b/Assets/Shaders/Custom_PlaneOcclusion.mat
@@ -0,0 +1,29 @@
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diff --git a/Assets/Shaders/PlaneOcclusion.shader b/Assets/Shaders/PlaneOcclusion.shader
new file mode 100644
index 00000000..df9a9e46
--- /dev/null
+++ b/Assets/Shaders/PlaneOcclusion.shader
@@ -0,0 +1,42 @@
+Shader "Custom/PlaneOcclusion"
+{
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" "Queue" = "Geometry-1" "RenderPipeline" = "UniversalPipeline" }
+ ZWrite On
+ ZTest LEqual
+ ColorMask 0
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ };
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ return fixed4(0.0, 0.0, 0.0, 0.0);
+ }
+ ENDCG
+ }
+ }
+}
\ No newline at end of file
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diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index c3244019..3960f3df 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -14,9 +14,12 @@ EditorBuildSettings:
- enabled: 0
path: Assets/Samples/MAVRIC.GEEKCup/QRCode/Scenes/QRCodeLoading.unity
guid: 73904ea13fff84c96a4386ddec7712f2
- - enabled: 1
+ - enabled: 0
path: Assets/Samples/MAVRIC.GEEKCup/QRCode/Scenes/QRCodeLoading-Courses.unity
guid: 6530352416db24017ac352b24d187fbc
+ - enabled: 1
+ path: Assets/Scenes/Loading-Course.unity
+ guid: 60a182c3a97d34a208390639dad50e12
m_configObjects:
UnityEditor.XR.ARCore.ARCoreSettings: {fileID: 11400000, guid: 6ee72d15cf39dd748a13eac57397b9af,
type: 2}
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 9995f338..942d5eb3 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -58,7 +58,7 @@ PlayerSettings:
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
iosUseCustomAppBackgroundBehavior: 0
- allowedAutorotateToPortrait: 0
+ allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 0
allowedAutorotateToLandscapeRight: 1
allowedAutorotateToLandscapeLeft: 1
@@ -238,7 +238,7 @@ PlayerSettings:
metalAPIValidation: 1
iOSRenderExtraFrameOnPause: 0
iosCopyPluginsCodeInsteadOfSymlink: 0
- appleDeveloperTeamID:
+ appleDeveloperTeamID: 2BEE43PS32
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
VisionOSManualSigningProvisioningProfileID: