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mirror of https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git synced 2025-01-22 07:08:51 -05:00

Merge pull request 'Fixed hole and ball issues. Created gameplay prefabs.' (#16) from Holeandballupdates into feature/LoadingCourseOnPlane

Reviewed-on: https://udrimavric.com/MAVRIC/UDRIGolf2024/pulls/16
This commit is contained in:
Joshua Latham 2024-04-22 17:47:35 +00:00
commit d1d5c2345e
25 changed files with 5702 additions and 5168 deletions

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@ -1,6 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic;
using UnityAtoms.BaseAtoms; using UnityAtoms.BaseAtoms;
using UnityEngine; using UnityEngine;
@ -19,6 +17,10 @@ namespace MAVRIC.GEEKCup
} }
public void MoveBallToSpawnPoint() public void MoveBallToSpawnPoint()
{ {
if (spawnPoint is null)
{
CheckForSpawnPoint();
}
StopCoroutine(MoveBall()); StopCoroutine(MoveBall());
StartCoroutine(MoveBall()); StartCoroutine(MoveBall());
} }
@ -36,10 +38,5 @@ namespace MAVRIC.GEEKCup
rbBall.isKinematic = false; rbBall.isKinematic = false;
} }
} }
public void ResetScore()
{
scoreVariable.Value = 0;
}
} }
} }

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using System;
using System.Collections; using System.Collections;
using UnityAtoms.BaseAtoms; using UnityAtoms.BaseAtoms;
using UnityEngine; using UnityEngine;
@ -8,6 +7,7 @@ namespace GolfControls
public class BallHitController : MonoBehaviour public class BallHitController : MonoBehaviour
{ {
public VoidEvent ballHitEvent; public VoidEvent ballHitEvent;
public BoolEvent incrementStrokeCount;
public Vector3Variable AngleVariable; public Vector3Variable AngleVariable;
public FloatVariable PowerVariable; public FloatVariable PowerVariable;
@ -49,7 +49,8 @@ namespace GolfControls
float ballStopTime = 1.0f; float ballStopTime = 1.0f;
isMovingVariable.SetValue(true); isMovingVariable.SetValue(true);
incrementStrokeCount.Raise(true);
while (!inHoleVariable.Value) while (!inHoleVariable.Value)
{ {
yield return null; yield return null;
@ -82,6 +83,7 @@ namespace GolfControls
body.angularVelocity = Vector3.zero; body.angularVelocity = Vector3.zero;
isMovingVariable.SetValue(false); isMovingVariable.SetValue(false);
incrementStrokeCount.Raise(false);
} }
} }

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using System;
using UnityAtoms.BaseAtoms; using UnityAtoms.BaseAtoms;
using UnityEngine; using UnityEngine;
@ -6,24 +5,16 @@ namespace GolfControls
{ {
public class StrokeCounter : MonoBehaviour public class StrokeCounter : MonoBehaviour
{ {
public BoolVariable ballMovingVariable;
public IntVariable StrokeVariable; public IntVariable StrokeVariable;
public VoidEvent HitEvent;
public void OnHit(bool isHit)
private void OnEnable()
{ {
HitEvent.Register(OnHit); if (!isHit)
} {
return;
private void OnDisable() }
{
HitEvent.Unregister(OnHit); StrokeVariable.SetValue(StrokeVariable.Value + 1);
}
private void OnHit()
{
if (ballMovingVariable.Value) return;
StrokeVariable.SetValue(StrokeVariable.Value+1);
} }
} }
} }

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using System;
using TMPro; using TMPro;
using UnityAtoms.BaseAtoms; using UnityAtoms.BaseAtoms;
using UnityEngine; using UnityEngine;

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@ -1,5 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using UnityAtoms.BaseAtoms; using UnityAtoms.BaseAtoms;
using UnityEngine; using UnityEngine;
using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARFoundation;
@ -28,7 +26,6 @@ namespace MAVRIC.GEEKCup
obj.SetActive(false); obj.SetActive(false);
} }
setPlaneManagerPrefab(true); setPlaneManagerPrefab(true);
scoreVariable.Value = 0;
} }
public void ShowGamePlay() public void ShowGamePlay()

View File

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