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b/Assets/GolfControls/BallHitController.cs @@ -1,4 +1,3 @@ -using System; using System.Collections; using UnityAtoms.BaseAtoms; using UnityEngine; @@ -8,6 +7,7 @@ namespace GolfControls public class BallHitController : MonoBehaviour { public VoidEvent ballHitEvent; + public BoolEvent incrementStrokeCount; public Vector3Variable AngleVariable; public FloatVariable PowerVariable; @@ -49,7 +49,8 @@ namespace GolfControls float ballStopTime = 1.0f; isMovingVariable.SetValue(true); - + incrementStrokeCount.Raise(true); + while (!inHoleVariable.Value) { yield return null; @@ -82,6 +83,7 @@ namespace GolfControls body.angularVelocity = Vector3.zero; isMovingVariable.SetValue(false); + incrementStrokeCount.Raise(false); } } diff --git a/Assets/GolfControls/StrokeCounter.cs b/Assets/GolfControls/StrokeCounter.cs index 94334f05..a9d8a2f9 100644 --- a/Assets/GolfControls/StrokeCounter.cs +++ b/Assets/GolfControls/StrokeCounter.cs @@ -1,4 +1,3 @@ -using System; using UnityAtoms.BaseAtoms; using UnityEngine; @@ -6,24 +5,16 @@ namespace GolfControls { public class StrokeCounter : MonoBehaviour { - public BoolVariable ballMovingVariable; public IntVariable StrokeVariable; - public VoidEvent HitEvent; - - private void OnEnable() + + public void OnHit(bool isHit) { - HitEvent.Register(OnHit); - } - - private void OnDisable() - { - HitEvent.Unregister(OnHit); - } - - private void OnHit() - { - if (ballMovingVariable.Value) return; - StrokeVariable.SetValue(StrokeVariable.Value+1); + if (!isHit) + { + return; + } + + StrokeVariable.SetValue(StrokeVariable.Value + 1); } } } diff --git a/Assets/GolfControls/UI/StrokeDisplay.cs b/Assets/GolfControls/UI/StrokeDisplay.cs index 98461c2f..7cad3db4 100644 --- a/Assets/GolfControls/UI/StrokeDisplay.cs +++ b/Assets/GolfControls/UI/StrokeDisplay.cs @@ -1,4 +1,3 @@ -using System; using TMPro; using UnityAtoms.BaseAtoms; using UnityEngine; diff --git a/Assets/Prefabs/CourseLayoutUI.prefab b/Assets/Prefabs/CourseLayoutUI.prefab new file mode 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