mirror of
https://projects.caleb-brown.dev/UDRI-XRT/UDRIGEEKCup2024.git
synced 2025-01-22 07:08:51 -05:00
Merge pull request 'Created Golf Control system' (#1) from AR-Controls into development
Reviewed-on: https://udrimavric.com/MAVRIC/UDRIGolf2024/pulls/1
This commit is contained in:
commit
99b6677ebe
2
Assembly-CSharp.csproj.DotSettings
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Assembly-CSharp.csproj.DotSettings
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Assets/GolfControls.meta
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36
Assets/GolfControls/AngleCalculator.cs
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36
Assets/GolfControls/AngleCalculator.cs
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||||
using System;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GolfControls
|
||||
{
|
||||
public class AngleCalculator : MonoBehaviour
|
||||
{
|
||||
public Vector3Variable directionVariable;
|
||||
public FloatVariable angleVariable;
|
||||
|
||||
public Transform targetTransform;
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Vector3 myPos = transform.position;
|
||||
Vector3 targetPos = targetTransform.position;
|
||||
|
||||
Vector3 angleVector = Vector3.ProjectOnPlane(myPos - targetPos,Vector3.down);
|
||||
|
||||
directionVariable.SetValue(angleVector);
|
||||
|
||||
double angle = getAngle(Vector2.zero, new Vector2(angleVector.z, angleVector.x));
|
||||
|
||||
float adjustedAngle = (float) angle + 180.0f;
|
||||
|
||||
angleVariable.SetValue(adjustedAngle);
|
||||
|
||||
double getAngle(Vector2 me, Vector2 target) {
|
||||
return Math.Atan2(target.y - me.y, target.x - me.x) * (180/Math.PI);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
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88
Assets/GolfControls/BallHitController.cs
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88
Assets/GolfControls/BallHitController.cs
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|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GolfControls
|
||||
{
|
||||
public class BallHitController : MonoBehaviour
|
||||
{
|
||||
public VoidEvent ballHitEvent;
|
||||
|
||||
public Vector3Variable AngleVariable;
|
||||
public FloatVariable PowerVariable;
|
||||
public BoolVariable isMovingVariable;
|
||||
public BoolVariable inHoleVariable;
|
||||
|
||||
public float baseForce;
|
||||
|
||||
private Rigidbody body;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
body = gameObject.GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
ballHitEvent.Register(OnHit);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
ballHitEvent.Unregister(OnHit);
|
||||
}
|
||||
|
||||
private void OnHit()
|
||||
{
|
||||
if(isMovingVariable.Value) return;
|
||||
|
||||
Vector3 hitVector = AngleVariable.Value.normalized * (PowerVariable.Value * baseForce);
|
||||
body.AddForce(hitVector);
|
||||
StartCoroutine(TrackState());
|
||||
}
|
||||
|
||||
|
||||
private IEnumerator TrackState()
|
||||
{
|
||||
float minVelocityMagnitude = 0.1f;
|
||||
float ballStopTime = 1.0f;
|
||||
|
||||
isMovingVariable.SetValue(true);
|
||||
|
||||
while (!inHoleVariable.Value)
|
||||
{
|
||||
yield return null;
|
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|
||||
if(body.velocity.magnitude >= minVelocityMagnitude) continue;
|
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|
||||
float timer = 0.0f;
|
||||
|
||||
bool isStopped = true;
|
||||
|
||||
while (timer < ballStopTime)
|
||||
{
|
||||
yield return null;
|
||||
|
||||
if (inHoleVariable.Value) break;
|
||||
|
||||
timer += Time.deltaTime;
|
||||
|
||||
if (body.velocity.magnitude > minVelocityMagnitude)
|
||||
{
|
||||
isStopped = false;
|
||||
break;
|
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}
|
||||
}
|
||||
|
||||
if (isStopped) break;
|
||||
}
|
||||
|
||||
body.velocity = Vector3.zero;
|
||||
body.angularVelocity = Vector3.zero;
|
||||
|
||||
isMovingVariable.SetValue(false);
|
||||
}
|
||||
|
||||
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|
||||
}
|
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Assets/GolfControls/Goal.cs
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|
||||
using System;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GolfControls
|
||||
{
|
||||
public class Goal : MonoBehaviour
|
||||
{
|
||||
public BoolVariable hitVariable;
|
||||
|
||||
|
||||
public MeshRenderer myMeshRenderer;
|
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|
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public Material Material;
|
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public void OnTriggerEnter(Collider other)
|
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{
|
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myMeshRenderer.material = Material;
|
||||
hitVariable.SetValue(true);
|
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}
|
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|
||||
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|
||||
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|
||||
- _DstBlendAlpha: 10
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 1
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 0
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.12372565, g: 1, b: 0, a: 0.5882353}
|
||||
- _Color: {r: 0.12372563, g: 1, b: 0, a: 0.5882353}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
8
Assets/GolfControls/LightGreenMat.mat.meta
Normal file
8
Assets/GolfControls/LightGreenMat.mat.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1c2dd36238620e4191308075fbf7f84
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
16
Assets/GolfControls/PositionRecorder.cs
Normal file
16
Assets/GolfControls/PositionRecorder.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GolfControls
|
||||
{
|
||||
public class PositionRecorder : MonoBehaviour
|
||||
{
|
||||
public Vector3Variable positionVariable;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
positionVariable.SetValue(transform.position);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GolfControls/PositionRecorder.cs.meta
Normal file
11
Assets/GolfControls/PositionRecorder.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2265ab9faa443b348ab7b8b268ec317c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
70
Assets/GolfControls/PowerController.cs
Normal file
70
Assets/GolfControls/PowerController.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GolfControls
|
||||
{
|
||||
public class PowerController : MonoBehaviour
|
||||
{
|
||||
public FloatVariable powerVariable;
|
||||
public BoolVariable isPausedVariable;
|
||||
|
||||
[SerializeField] private float timeToMaxPower = 1.0f;
|
||||
[SerializeField] private float pauseTimeAtEnds = 0.05f;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(SlidePower());
|
||||
}
|
||||
|
||||
|
||||
private IEnumerator SlidePower()
|
||||
{
|
||||
float timer = 0;
|
||||
|
||||
bool goingUp = true;
|
||||
float timerGoal = timeToMaxPower;
|
||||
|
||||
while (true)
|
||||
{
|
||||
while (isPausedVariable.Value) yield return null;
|
||||
|
||||
yield return null;
|
||||
|
||||
timer += Time.deltaTime;
|
||||
float percentTime = timer / timerGoal;
|
||||
|
||||
float outputPercent = goingUp ? percentTime : 1.0f - percentTime;
|
||||
|
||||
powerVariable.SetValue(outputPercent);
|
||||
|
||||
if (percentTime < 1.0f) continue;
|
||||
|
||||
//Bounce back starts here
|
||||
|
||||
percentTime = 1.0f;
|
||||
outputPercent = goingUp ? percentTime : 1.0f - percentTime;
|
||||
powerVariable.SetValue(outputPercent);
|
||||
|
||||
float pauseTimer = 0.0f;
|
||||
while (pauseTimer < pauseTimeAtEnds)
|
||||
{
|
||||
|
||||
while (isPausedVariable.Value) yield return null;
|
||||
|
||||
yield return null;
|
||||
pauseTimer += Time.deltaTime;
|
||||
}
|
||||
|
||||
SwapDirection();
|
||||
}
|
||||
|
||||
void SwapDirection()
|
||||
{
|
||||
goingUp = !goingUp;
|
||||
timer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GolfControls/PowerController.cs.meta
Normal file
11
Assets/GolfControls/PowerController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: d4589060adcf148439fa771bb867ed42
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
29
Assets/GolfControls/StrokeCounter.cs
Normal file
29
Assets/GolfControls/StrokeCounter.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GolfControls
|
||||
{
|
||||
public class StrokeCounter : MonoBehaviour
|
||||
{
|
||||
public BoolVariable ballMovingVariable;
|
||||
public IntVariable StrokeVariable;
|
||||
public VoidEvent HitEvent;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
HitEvent.Register(OnHit);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
HitEvent.Unregister(OnHit);
|
||||
}
|
||||
|
||||
private void OnHit()
|
||||
{
|
||||
if (ballMovingVariable.Value) return;
|
||||
StrokeVariable.SetValue(StrokeVariable.Value+1);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GolfControls/StrokeCounter.cs.meta
Normal file
11
Assets/GolfControls/StrokeCounter.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 594dbcb0ac6fee442ac8e47c96781542
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
8
Assets/GolfControls/UI.meta
Normal file
8
Assets/GolfControls/UI.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
BIN
Assets/GolfControls/UI/3D RightArrow.fbx
(Stored with Git LFS)
Normal file
BIN
Assets/GolfControls/UI/3D RightArrow.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
109
Assets/GolfControls/UI/3D RightArrow.fbx.meta
Normal file
109
Assets/GolfControls/UI/3D RightArrow.fbx.meta
Normal file
@ -0,0 +1,109 @@
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fileFormatVersion: 2
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ModelImporter:
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|
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|
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meshCompression: 0
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|
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|
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|
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|
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|
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|
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|
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|
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|
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
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blendShapeNormalImportMode: 1
|
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normalSmoothingSource: 0
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referencedClips: []
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humanDescription:
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serializedVersion: 3
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human: []
|
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skeleton: []
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armTwist: 0.5
|
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foreArmTwist: 0.5
|
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upperLegTwist: 0.5
|
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legTwist: 0.5
|
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armStretch: 0.05
|
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|
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|
||||
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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|
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animationType: 2
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humanoidOversampling: 1
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|
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|
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importBlendShapeDeformPercent: 1
|
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additionalBone: 0
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userData:
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107
Assets/GolfControls/UI/ForceArrow.cs
Normal file
107
Assets/GolfControls/UI/ForceArrow.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GolfControls
|
||||
{
|
||||
public class ForceArrow : MonoBehaviour
|
||||
{
|
||||
public FloatVariable AngleVariable;
|
||||
public BoolVariable HideModelVariable;
|
||||
public Transform followedBallTransform;
|
||||
|
||||
public GameObject Model;
|
||||
public Vector3 arrowOffset = new Vector3(0, .5f, 0);
|
||||
public float maxBounceSpeed = 0.07f;
|
||||
public float bounceTimeSeconds = 0.5f;
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(Bouncing());
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
UpdatePos(followedBallTransform.position);
|
||||
UpdateDirection(AngleVariable.Value);
|
||||
Model.SetActive(!HideModelVariable.Value);
|
||||
}
|
||||
|
||||
private IEnumerator Bouncing()
|
||||
{
|
||||
Transform child = Model.transform;
|
||||
|
||||
int dir = 1;
|
||||
int startingDir = dir;
|
||||
|
||||
float timer = 0;
|
||||
|
||||
Vector3 startingPos = child.localPosition;
|
||||
|
||||
while (true)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
float percent = timer / bounceTimeSeconds;
|
||||
|
||||
Vector3 move = Vector3.up * (Time.deltaTime * percent * maxBounceSpeed * dir);
|
||||
|
||||
child.Translate(move,Space.World);
|
||||
|
||||
timer += Time.deltaTime;
|
||||
if (timer >= bounceTimeSeconds)
|
||||
{
|
||||
timer = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
float percent = timer / bounceTimeSeconds;
|
||||
|
||||
percent = 1.0f - percent;
|
||||
|
||||
Vector3 move = Vector3.up * (Time.deltaTime * percent * maxBounceSpeed * dir);
|
||||
|
||||
child.Translate(move,Space.World);
|
||||
|
||||
timer += Time.deltaTime;
|
||||
if (timer >= bounceTimeSeconds)
|
||||
{
|
||||
timer = 0;
|
||||
dir = -dir;
|
||||
|
||||
if (dir == startingDir)
|
||||
{
|
||||
child.localPosition = startingPos;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void UpdateDirection(float angle)
|
||||
{
|
||||
Vector3 euler = new Vector3(0, angle, 0);
|
||||
transform.localRotation = Quaternion.Euler(euler);
|
||||
}
|
||||
|
||||
private void UpdatePos(Vector3 pos)
|
||||
{
|
||||
transform.position = pos + arrowOffset;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
11
Assets/GolfControls/UI/ForceArrow.cs.meta
Normal file
11
Assets/GolfControls/UI/ForceArrow.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9376744b6cad1d5429f2ecfb2a907fa6
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
29
Assets/GolfControls/UI/PowerBarDisplay.cs
Normal file
29
Assets/GolfControls/UI/PowerBarDisplay.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GolfControls
|
||||
{
|
||||
public class PowerBarDisplay : MonoBehaviour
|
||||
{
|
||||
public FloatVariable powerVariable;
|
||||
|
||||
[SerializeField]private RectTransform maskRect;
|
||||
[SerializeField]private RectTransform fillingRect;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
UpdateDisplay(powerVariable.Value);
|
||||
}
|
||||
|
||||
private void UpdateDisplay(float percent)
|
||||
{
|
||||
float width = maskRect.sizeDelta.x;
|
||||
float maxHeight = fillingRect.sizeDelta.y;
|
||||
|
||||
float scaledHeight = maxHeight * percent;
|
||||
|
||||
maskRect.sizeDelta = new Vector2(width,scaledHeight);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GolfControls/UI/PowerBarDisplay.cs.meta
Normal file
11
Assets/GolfControls/UI/PowerBarDisplay.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f529ce348a22904a9ab8eeb79569f5a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
39
Assets/GolfControls/UI/StrokeDisplay.cs
Normal file
39
Assets/GolfControls/UI/StrokeDisplay.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityAtoms.BaseAtoms;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GolfControls
|
||||
{
|
||||
public class StrokeDisplay : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI numText;
|
||||
|
||||
public IntVariable strokeVariable;
|
||||
|
||||
public BoolVariable InGoalVariable;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (InGoalVariable.Value)
|
||||
{
|
||||
OnGoal();
|
||||
return;
|
||||
}
|
||||
UpdateText(strokeVariable.Value);
|
||||
}
|
||||
|
||||
private void UpdateText(int value)
|
||||
{
|
||||
numText.color = Color.white;
|
||||
numText.text = value.ToString();
|
||||
}
|
||||
|
||||
private void OnGoal()
|
||||
{
|
||||
numText.text = "GOAL AT: " + strokeVariable.Value;
|
||||
numText.color = Color.green;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
11
Assets/GolfControls/UI/StrokeDisplay.cs.meta
Normal file
11
Assets/GolfControls/UI/StrokeDisplay.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93f875f5caf89c74c8bf7325138db5c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
133
Assets/Materials/FairwaytestMat.mat
Normal file
133
Assets/Materials/FairwaytestMat.mat
Normal file
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Reference in New Issue
Block a user