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FloatVariable angleVariable; + + public Transform targetTransform; + + + private void Update() + { + Vector3 myPos = transform.position; + Vector3 targetPos = targetTransform.position; + + Vector3 angleVector = Vector3.ProjectOnPlane(myPos - targetPos,Vector3.down); + + directionVariable.SetValue(angleVector); + + double angle = getAngle(Vector2.zero, new Vector2(angleVector.z, angleVector.x)); + + float adjustedAngle = (float) angle + 180.0f; + + angleVariable.SetValue(adjustedAngle); + + double getAngle(Vector2 me, Vector2 target) { + return Math.Atan2(target.y - me.y, target.x - me.x) * (180/Math.PI); + } + + } + } +} diff --git a/Assets/GolfControls/AngleCalculator.cs.meta b/Assets/GolfControls/AngleCalculator.cs.meta new file mode 100644 index 00000000..c63ecb19 --- /dev/null +++ b/Assets/GolfControls/AngleCalculator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 81288180c711998469ce58b134a7aa18 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + 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if(isMovingVariable.Value) return; + + Vector3 hitVector = AngleVariable.Value.normalized * (PowerVariable.Value * baseForce); + body.AddForce(hitVector); + StartCoroutine(TrackState()); + } + + + private IEnumerator TrackState() + { + float minVelocityMagnitude = 0.1f; + float ballStopTime = 1.0f; + + isMovingVariable.SetValue(true); + + while (!inHoleVariable.Value) + { + yield return null; + + if(body.velocity.magnitude >= minVelocityMagnitude) continue; + + float timer = 0.0f; + + bool isStopped = true; + + while (timer < ballStopTime) + { + yield return null; + + if (inHoleVariable.Value) break; + + timer += Time.deltaTime; + + if (body.velocity.magnitude > minVelocityMagnitude) + { + isStopped = false; + break; + } + } + + if (isStopped) break; + } + + body.velocity = Vector3.zero; + body.angularVelocity = Vector3.zero; + + isMovingVariable.SetValue(false); + } + + } +} diff --git a/Assets/GolfControls/BallHitController.cs.meta b/Assets/GolfControls/BallHitController.cs.meta new 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+ private void Start() + { + StartCoroutine(SlidePower()); + } + + + private IEnumerator SlidePower() + { + float timer = 0; + + bool goingUp = true; + float timerGoal = timeToMaxPower; + + while (true) + { + while (isPausedVariable.Value) yield return null; + + yield return null; + + timer += Time.deltaTime; + float percentTime = timer / timerGoal; + + float outputPercent = goingUp ? percentTime : 1.0f - percentTime; + + powerVariable.SetValue(outputPercent); + + if (percentTime < 1.0f) continue; + + //Bounce back starts here + + percentTime = 1.0f; + outputPercent = goingUp ? percentTime : 1.0f - percentTime; + powerVariable.SetValue(outputPercent); + + float pauseTimer = 0.0f; + while (pauseTimer < pauseTimeAtEnds) + { + + while (isPausedVariable.Value) yield return null; + + yield return null; + pauseTimer += Time.deltaTime; + } + + SwapDirection(); + } + + void SwapDirection() + { + goingUp = !goingUp; + timer = 0; + } + } + } +} diff --git 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Start() + { + StartCoroutine(Bouncing()); + } + + private void Update() + { + UpdatePos(followedBallTransform.position); + UpdateDirection(AngleVariable.Value); + Model.SetActive(!HideModelVariable.Value); + } + + private IEnumerator Bouncing() + { + Transform child = Model.transform; + + int dir = 1; + int startingDir = dir; + + float timer = 0; + + Vector3 startingPos = child.localPosition; + + while (true) + { + while (true) + { + float percent = timer / bounceTimeSeconds; + + Vector3 move = Vector3.up * (Time.deltaTime * percent * maxBounceSpeed * dir); + + child.Translate(move,Space.World); + + timer += Time.deltaTime; + if (timer >= bounceTimeSeconds) + { + timer = 0; + break; + } + + yield return null; + } + + while (true) + { + float percent = timer / bounceTimeSeconds; + + percent = 1.0f - percent; + + Vector3 move = Vector3.up * (Time.deltaTime * percent * maxBounceSpeed * dir); + + child.Translate(move,Space.World); + + timer += Time.deltaTime; + if (timer >= bounceTimeSeconds) + { + timer = 0; + dir = -dir; + + if (dir == startingDir) + { + child.localPosition = startingPos; + } + + break; + } + + yield return null; + } + } + + } + + + private void UpdateDirection(float angle) + { + Vector3 euler = new Vector3(0, angle, 0); + transform.localRotation = Quaternion.Euler(euler); + } + + private void UpdatePos(Vector3 pos) + { + transform.position = pos + arrowOffset; + } + + } +} diff --git a/Assets/GolfControls/UI/ForceArrow.cs.meta b/Assets/GolfControls/UI/ForceArrow.cs.meta new file mode 100644 index 00000000..04054587 --- /dev/null +++ b/Assets/GolfControls/UI/ForceArrow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9376744b6cad1d5429f2ecfb2a907fa6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GolfControls/UI/PowerBarDisplay.cs b/Assets/GolfControls/UI/PowerBarDisplay.cs new 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com.unity-atoms.unity-atoms-core + - com.unity-atoms.unity-atoms-base-atoms + - com.unity-atoms.unity-atoms-fsm + - com.unity-atoms.unity-atoms-mobile + - com.unity-atoms.unity-atoms-mono-hooks + - com.unity-atoms.unity-atoms-tags + - com.unity-atoms.unity-atoms-scene-mgmt + - com.unity-atoms.unity-atoms-ui + - com.unity-atoms.unity-atoms-input-system + m_IsDefault: 0 + m_Capabilities: 0 + m_ConfigSource: 4 + m_UserSelectedRegistryName: NPM Registry m_UserAddingNewScopedRegistry: 0 m_RegistryInfoDraft: m_Modified: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index e2c712b4..6a8bc0d2 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -8,7 +8,7 @@ PlayerSettings: AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 - defaultScreenOrientation: 0 + defaultScreenOrientation: 4 targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 @@ -58,8 +58,8 @@ PlayerSettings: iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 - allowedAutorotateToPortrait: 1 - allowedAutorotateToPortraitUpsideDown: 1 + allowedAutorotateToPortrait: 0 + allowedAutorotateToPortraitUpsideDown: 0 allowedAutorotateToLandscapeRight: 1 allowedAutorotateToLandscapeLeft: 1 useOSAutorotation: 1 @@ -840,7 +840,7 @@ PlayerSettings: m_RenderingPath: 1 m_MobileRenderingPath: 1 metroPackageName: UDRIGolf2024 - metroPackageVersion: + metroPackageVersion: 1.0.0.0 metroCertificatePath: metroCertificatePassword: metroCertificateSubject: @@ -848,7 +848,7 @@ PlayerSettings: metroCertificateNotAfter: 0000000000000000 metroApplicationDescription: UDRIGolf2024 wsaImages: {} - metroTileShortName: + metroTileShortName: UDRIGolf2024 metroTileShowName: 0 metroMediumTileShowName: 0 metroLargeTileShowName: 0