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UDRIGEEKCup2024/Assets/GolfControls/StrokeCounter.cs

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using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace GolfControls
{
public class StrokeCounter : MonoBehaviour
{
public IntVariable StrokeVariable;
public void OnHit(bool isHit)
{
if (!isHit)
{
return;
}
StrokeVariable.SetValue(StrokeVariable.Value + 1);
}
}
}