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17 lines
483 B
C#
17 lines
483 B
C#
using UnityEditorInternal;
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namespace TriInspector.Utilities
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{
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internal static class InternalEditorUtilityProxy
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{
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public static bool GetIsInspectorExpanded(UnityEngine.Object obj)
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{
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return InternalEditorUtility.GetIsInspectorExpanded(obj);
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}
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public static void SetIsInspectorExpanded(UnityEngine.Object obj, bool isExpanded)
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{
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InternalEditorUtility.SetIsInspectorExpanded(obj, isExpanded);
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}
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}
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} |