Tri-Inspector/Unity.InternalAPIEditorBridge.012/InternalEditorUtilityProxy.cs

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using UnityEditorInternal;
namespace TriInspector.Utilities
{
internal static class InternalEditorUtilityProxy
{
public static bool GetIsInspectorExpanded(UnityEngine.Object obj)
{
return InternalEditorUtility.GetIsInspectorExpanded(obj);
}
public static void SetIsInspectorExpanded(UnityEngine.Object obj, bool isExpanded)
{
InternalEditorUtility.SetIsInspectorExpanded(obj, isExpanded);
}
}
}