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Fix namespace
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@ -1,11 +1,11 @@
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using Editor.Extras.Processors;
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using TriInspector.Processors;
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using TriInspector;
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using UnityEngine;
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[assembly: RegisterTriPropertyDisableProcessor(typeof(DisableInPlayModeProcessor))]
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[assembly: RegisterTriPropertyDisableProcessor(typeof(EnableInPlayModeProcessor))]
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namespace Editor.Extras.Processors
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namespace TriInspector.Processors
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{
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public class DisableInPlayModeProcessor : TriPropertyDisableProcessor<DisableInPlayModeAttribute>
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{
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@ -1,11 +1,11 @@
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using Editor.Extras.Processors;
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using TriInspector.Processors;
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using TriInspector;
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using UnityEngine;
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[assembly: RegisterTriPropertyHideProcessor(typeof(HideInPlayModeProcessor))]
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[assembly: RegisterTriPropertyHideProcessor(typeof(ShowInPlayModeProcessor))]
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namespace Editor.Extras.Processors
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namespace TriInspector.Processors
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{
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public class HideInPlayModeProcessor : TriPropertyHideProcessor<HideInPlayModeAttribute>
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{
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