diff --git a/Editor.Extras/Processors/DisableInPlayModeProcessor.cs b/Editor.Extras/Processors/DisableInPlayModeProcessor.cs index 98b5fb7..c709061 100644 --- a/Editor.Extras/Processors/DisableInPlayModeProcessor.cs +++ b/Editor.Extras/Processors/DisableInPlayModeProcessor.cs @@ -1,11 +1,11 @@ -using Editor.Extras.Processors; +using TriInspector.Processors; using TriInspector; using UnityEngine; [assembly: RegisterTriPropertyDisableProcessor(typeof(DisableInPlayModeProcessor))] [assembly: RegisterTriPropertyDisableProcessor(typeof(EnableInPlayModeProcessor))] -namespace Editor.Extras.Processors +namespace TriInspector.Processors { public class DisableInPlayModeProcessor : TriPropertyDisableProcessor { diff --git a/Editor.Extras/Processors/HideInPlayModeProcessor.cs b/Editor.Extras/Processors/HideInPlayModeProcessor.cs index 950d11b..44ee0f8 100644 --- a/Editor.Extras/Processors/HideInPlayModeProcessor.cs +++ b/Editor.Extras/Processors/HideInPlayModeProcessor.cs @@ -1,11 +1,11 @@ -using Editor.Extras.Processors; +using TriInspector.Processors; using TriInspector; using UnityEngine; [assembly: RegisterTriPropertyHideProcessor(typeof(HideInPlayModeProcessor))] [assembly: RegisterTriPropertyHideProcessor(typeof(ShowInPlayModeProcessor))] -namespace Editor.Extras.Processors +namespace TriInspector.Processors { public class HideInPlayModeProcessor : TriPropertyHideProcessor {