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10 lines
235 B
C#
10 lines
235 B
C#
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using UnityEditor;
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namespace TriInspector.Editors
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(TriScriptableObject), true, isFallback = true)]
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internal sealed class TriScriptableObjectEditor : TriEditor
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{
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}
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}
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