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Added project files (UE 4.6)

This commit is contained in:
caleb-brown 2022-10-24 10:02:24 -04:00
parent 5984fb213a
commit 6937bc8eac
671 changed files with 2184 additions and 0 deletions

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Assets/Jarvis/JARVISIDLE.fbx (Stored with Git LFS) Normal file

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Assets/Jarvis/Jarvis_JankyRun.fbx (Stored with Git LFS) Normal file

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Assets/Maya_Torres/MAYAHOLDING.fbx (Stored with Git LFS) Normal file

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#
#
newmtl Maya_hair
Ns 96.078431
Ka 0.000000 0.000000 0.000000
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Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 0.000000
illum 1
map_Kd hair_d.dds
newmtl Maya_head
Ns 96.078431
Ka 0.000000 0.000000 0.000000
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Ks 0.050000 0.050000 0.050000
Ni 1.000000
d 1.000000
illum 2
map_Kd head_d.dds
newmtl Maya_pants
Ns 96.078431
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Kd 0.640000 0.640000 0.640000
Ks 0.050000 0.050000 0.050000
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d 1.000000
illum 2
map_Kd pants_d.dds
newmtl Maya_shirt
Ns 96.078431
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Kd 0.640000 0.640000 0.640000
Ks 0.050000 0.050000 0.050000
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d 1.000000
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map_Kd shirt_d.dds
newmtl Maya_skin
Ns 96.078431
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Kd 0.640000 0.640000 0.640000
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 1
map_Kd skin_d.dds

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Assets/Maya_Torres/pants_d.dds (Stored with Git LFS) Normal file

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Config/DefaultEditor.ini Normal file
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[UnrealEd.SimpleMap]
SimpleMapName=/Game/Maps/Example_Map
[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true

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[URL]
GameName=test
[/Script/Engine.CollisionProfile]
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/test")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/test")
[/Script/Engine.UserInterfaceSettings]
UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
[/Script/Engine.RendererSettings]
r.MobileHDR=True
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=False
r.GBuffer=True
r.GenerateMeshDistanceFields=False
r.Shadow.DistanceFieldPenumbraSize=0.050000
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=True
r.CustomDepth=1
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=True
r.DefaultFeature.MotionBlur=True
r.DefaultFeature.LensFlare=True
r.DefaultFeature.AntiAliasing=2
r.EarlyZPass=3
r.EarlyZPassMovable=False
r.DBuffer=False
r.ClearSceneMethod=1
r.MSAA.CompositingSampleCount=2
r.WireframeCullThreshold=5.000000
UIScaleRule=ShortestSide
UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Engine/Maps/Templates/Template_Default
EditorStartupMap=/Game/Maps/Office_1v4
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameDefaultMap=/Engine/Maps/Entry
GameDefaultMap=/Game/Maps/Office_1v4
GlobalDefaultGameMode=/Script/Engine.GameMode
GlobalDefaultGameMode=/Game/Blueprints/MyGame.MyGame_C
GlobalDefaultServerGameMode=None

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Config/DefaultGame.ini Normal file
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=C21D09814E7F0D40F05F7294FC35D9D7
ProjectName=First Person BP Game Template
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="E:\\Development\\UnrealEngine\\FacesOfEve\\Builds")
FullRebuild=True
FullRebuild=False
ForDistribution=True
+CulturesToStage=en

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Config/DefaultInput.ini Normal file
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[/Script/Engine.InputSettings]
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
bUseMouseForTouch=False
+ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Fire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Fire",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="menu",Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
+AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000)
+AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
+AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
+AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
+AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
+AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=1.000000)
+AxisMappings=(AxisName="TurnRate",Key=Left,Scale=-1.000000)
+AxisMappings=(AxisName="TurnRate",Key=Right,Scale=1.000000)
+AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
+AxisMappings=(AxisName="LookUpRate",Key=Gamepad_RightY,Scale=1.000000)
+AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
ConsoleKey=None
+ConsoleKeys=Tilde

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Content/Animations/FPP_Fire_Montage.uasset (Stored with Git LFS) Normal file

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Content/Animations/FPP_Idle.uasset (Stored with Git LFS) Normal file

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Content/Animations/FPP_JumpEnd.uasset (Stored with Git LFS) Normal file

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Content/Animations/FPP_JumpLoop.uasset (Stored with Git LFS) Normal file

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Content/Animations/FPP_JumpStart.uasset (Stored with Git LFS) Normal file

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Content/Animations/FPP_Run.uasset (Stored with Git LFS) Normal file

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Content/Audio/Bridge_of_Sighs.uasset (Stored with Git LFS) Normal file

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Content/Audio/Creepy_Hollow.uasset (Stored with Git LFS) Normal file

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Content/Audio/Paranoia.uasset (Stored with Git LFS) Normal file

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Content/Audio/Template1rst_WeaponFire02.uasset (Stored with Git LFS) Normal file

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Content/Audio/Trick_Or_Treat.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/Basic.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/MyCharacter.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/MyHUD.uasset (Stored with Git LFS) Normal file

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Content/Blueprints/MyProjectile.uasset (Stored with Git LFS) Normal file

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Content/Character/BlendySpace.uasset (Stored with Git LFS) Normal file

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Content/Character/HeroFPP.uasset (Stored with Git LFS) Normal file

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Content/Character/HeroFPP_AnimBlueprint.uasset (Stored with Git LFS) Normal file

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Content/Character/HeroFPP_Skeleton.uasset (Stored with Git LFS) Normal file

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Content/Character/JARVISSKELETON.uasset (Stored with Git LFS) Normal file

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Content/Character/JARVISSKELETON_PhysicsAsset.uasset (Stored with Git LFS) Normal file

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Content/Character/JARVISSKELETON_Skeleton.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/BasicBlendSpace.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/Basic_Blueprint.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/JARVISIDLEV2.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/JARVISIDLEV2_Anim.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/JARVISIDLEV2_PhysicsAsset.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/JARVISSKELETON_Skeleton.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/Purple.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/RUNJARVISRUN.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/RUNJARVISRUN_Anim.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/RUNJARVISRUN_PhysicsAsset.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/RUNJARVISRUN_Skeleton.uasset (Stored with Git LFS) Normal file

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Content/Character/Jarvis/lambert2.uasset (Stored with Git LFS) Normal file

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Content/Character/MAYAHOLDING.uasset (Stored with Git LFS) Normal file

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Content/Character/MAYAHOLDING_Anim.uasset (Stored with Git LFS) Normal file

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Content/Character/MAYAHOLDING_PhysicsAsset.uasset (Stored with Git LFS) Normal file

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Content/Character/MAYAIDLE_Anim.uasset (Stored with Git LFS) Normal file

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Content/Character/MAYAIDLE_PhysicsAsset.uasset (Stored with Git LFS) Normal file

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Content/Character/MAYARUNNINGV2.uasset (Stored with Git LFS) Normal file

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Content/Character/MAYARUNNINGV2_Anim.uasset (Stored with Git LFS) Normal file

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Content/Character/MAYARUNNINGV2_PhysicsAsset.uasset (Stored with Git LFS) Normal file

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Content/Character/MAYASKELETON.uasset (Stored with Git LFS) Normal file

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Content/Character/MAYASKELETON_PhysicsAsset.uasset (Stored with Git LFS) Normal file

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Content/Character/MAYASKELETON_Skeleton.uasset (Stored with Git LFS) Normal file

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#
#
newmtl Maya_hair
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 0.000000
illum 1
map_Kd hair_d.dds
newmtl Maya_head
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.050000 0.050000 0.050000
Ni 1.000000
d 1.000000
illum 2
map_Kd head_d.dds
newmtl Maya_pants
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.050000 0.050000 0.050000
Ni 1.000000
d 1.000000
illum 2
map_Kd pants_d.dds
newmtl Maya_shirt
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.050000 0.050000 0.050000
Ni 1.000000
d 1.000000
illum 2
map_Kd shirt_d.dds
newmtl Maya_skin
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 1
map_Kd skin_d.dds

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Content/Character/Maya_Torres.uasset (Stored with Git LFS) Normal file

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