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++EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) + + + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/test") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/test") + +[/Script/Engine.UserInterfaceSettings] +UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None) +UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None) + +[/Script/Engine.RendererSettings] +r.MobileHDR=True +r.AllowOcclusionQueries=True +r.MinScreenRadiusForLights=0.030000 +r.MinScreenRadiusForDepthPrepass=0.030000 +r.PrecomputedVisibilityWarning=False +r.TextureStreaming=True +Compat.UseDXT5NormalMaps=False +r.AllowStaticLighting=True 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+EditorStartupMap=/Engine/Maps/Templates/Template_Default +EditorStartupMap=/Game/Maps/Office_1v4 +TransitionMap= +bUseSplitscreen=True +TwoPlayerSplitscreenLayout=Horizontal +ThreePlayerSplitscreenLayout=FavorTop +GameDefaultMap=/Engine/Maps/Entry +GameDefaultMap=/Game/Maps/Office_1v4 +GlobalDefaultGameMode=/Script/Engine.GameMode +GlobalDefaultGameMode=/Game/Blueprints/MyGame.MyGame_C +GlobalDefaultServerGameMode=None + + diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini new file mode 100644 index 0000000..0aab988 --- /dev/null +++ b/Config/DefaultGame.ini @@ -0,0 +1,14 @@ +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=C21D09814E7F0D40F05F7294FC35D9D7 +ProjectName=First Person BP Game Template + +[/Script/UnrealEd.ProjectPackagingSettings] +BuildConfiguration=PPBC_Development +BuildConfiguration=PPBC_Shipping +StagingDirectory=(Path="E:\\Development\\UnrealEngine\\FacesOfEve\\Builds") +FullRebuild=True +FullRebuild=False +ForDistribution=True ++CulturesToStage=en + + diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini new file mode 100644 index 0000000..56918d9 --- /dev/null +++ b/Config/DefaultInput.ini @@ -0,0 +1,32 @@ + +[/Script/Engine.InputSettings] ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +bUseMouseForTouch=False ++ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ++ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ++ActionMappings=(ActionName="Fire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ++ActionMappings=(ActionName="Fire",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ++ActionMappings=(ActionName="menu",Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ++AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000) ++AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000) ++AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000) ++AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000) ++AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000) ++AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000) ++AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000) ++AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000) ++AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=1.000000) ++AxisMappings=(AxisName="TurnRate",Key=Left,Scale=-1.000000) ++AxisMappings=(AxisName="TurnRate",Key=Right,Scale=1.000000) ++AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000) ++AxisMappings=(AxisName="LookUpRate",Key=Gamepad_RightY,Scale=1.000000) ++AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000) +ConsoleKey=None ++ConsoleKeys=Tilde + + diff --git a/Content/Animations/FPP_Fire.uasset b/Content/Animations/FPP_Fire.uasset new file mode 100644 index 0000000..6988934 --- /dev/null +++ b/Content/Animations/FPP_Fire.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e74782a3692b77b91483dd6fca770eb053952c149bf98539da342a10dc446c74 +size 12383 diff --git a/Content/Animations/FPP_Fire_Montage.uasset b/Content/Animations/FPP_Fire_Montage.uasset new file mode 100644 index 0000000..2dfda18 --- /dev/null +++ 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