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https://udrimavric.com/MAVRIC/Stratasys-Fortus-450mc.git
synced 2025-01-22 07:09:08 -05:00
Fixed ARContent facing
This commit is contained in:
parent
c50e0813f4
commit
acb688298c
@ -25,14 +25,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3584092453353435017}
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m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0.01, y: -0, z: 0.037}
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m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
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m_LocalPosition: {x: -0.0012, y: 0.0435, z: -0.0031}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 5832520631127222786}
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
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--- !u!33 &3200304953016752685
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MeshFilter:
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m_ObjectHideFlags: 0
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@ -115,7 +115,7 @@ Transform:
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- {fileID: 1683565126684304005}
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- {fileID: 5483330319324179096}
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1840610342772348991
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MonoBehaviour:
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@ -132,6 +132,7 @@ MonoBehaviour:
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collisionLayer:
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serializedVersion: 2
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m_Bits: 64
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facingBehaviour: 0
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--- !u!1 &7897671041226509399
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GameObject:
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m_ObjectHideFlags: 0
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@ -80,6 +80,10 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 7402249168475929347}
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m_Modifications:
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- target: {fileID: 1840610342772348991, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: facingBehaviour
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 3200304953016752685, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_Mesh
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value:
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@ -88,13 +92,17 @@ PrefabInstance:
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propertyPath: m_Name
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value: BoxAR
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalPosition.z
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value: -0.020999998
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalRotation.w
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@ -104,10 +112,18 @@ PrefabInstance:
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propertyPath: m_LocalRotation.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5832520631127222786, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_RootOrder
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value: 3
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@ -152,6 +168,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 7897671041226509399, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@ -181,6 +201,10 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 7402249168475929347}
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m_Modifications:
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- target: {fileID: 1840610342772348991, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: facingBehaviour
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 3200304953016752685, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_Mesh
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value:
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@ -189,9 +213,17 @@ PrefabInstance:
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propertyPath: m_Name
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value: RingAR
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalPosition.z
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value: -0.021
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalRotation.w
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@ -201,10 +233,18 @@ PrefabInstance:
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propertyPath: m_LocalRotation.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5483330319324179096, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5832520631127222786, guid: fc5d001b36dae68449d99f55804a3d97, type: 3}
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propertyPath: m_RootOrder
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value: 3
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@ -663,14 +663,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4560228490934948672}
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m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0.0244, y: -0, z: 0.27}
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m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0.248, z: -0.026}
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m_LocalScale: {x: 5, y: 5, z: 5}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 6774865344163518155}
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
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--- !u!4 &6774865344163518155
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Transform:
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m_ObjectHideFlags: 0
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@ -6,8 +6,9 @@ using UnityEngine;
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public class PositionClicker : MonoBehaviour
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{
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public LayerMask collisionLayer;
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public ARFacingBehaviour facingBehaviour;
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private Camera cam;
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private void Start()
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{
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cam = Camera.main;
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@ -23,8 +24,18 @@ public class PositionClicker : MonoBehaviour
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if (!isHit) return;
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transform.position = hit.point;
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transform.LookAt(cam.transform);
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transform.up = hit.normal;
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if (facingBehaviour == ARFacingBehaviour.LookAtCamera)
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{
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transform.LookAt(cam.transform);
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}
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}
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}
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public enum ARFacingBehaviour
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{
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PerpendicularToPlane,
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LookAtCamera
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}
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